So in a discussion about whether small scale differences matter, the opinion that they don't matter is not relevant?
I will break it down into a simpler point about opinions.
10 friends are going out to eat. The choices have been narrowed down by allergies, money, etc to McDonald's and Burger king.
5 people don't care either way and are fine with either.
So they don't really matter in the overall scheme of things. They are pleased or displeased equally by any choice.
4 people don't like the menu at McDonald's, and prefer Burger King.
1 person just hates Burger King for whatever reason.
What it boils down to is the people that that actual have an opinion on where they prefer to or not to go are the ones making the decision.
This group would go to Burger King and have 90% satisfied.
If they went to McDonald's they would only have 60% satisfied.
Sure both cases have the majority satisfied, but why do something put more people off, when you could do the things that has the least "acceptable losses" as it were.
I think that some (one) around here under-estimate how large the actual mini community is, and how they view things like minis terrain, scale, etc.
If this tile set and all others are to work for all editions, then how does it accomplish this?
If the quality of the minis isn't important, then why add deco-ops to appease more people?
Where the hell are my unpainted minis at so I can paint them myself? I would prefer cheaper minis than adding cost, but adding "paint steps" that I will have to remove anyway!
So all in all scale/size does matter, no matter what the women told you.
So if you don't care, then don't worry about it. For those that do care, then let them try to discuss what and why with the people in charge without outside interference just for the sake of interfering.
Not saying you specifically, but in general.
With the time and money saved using CAD vs using hand sculpts there should not be a cost increase incurred there, and you CAN make things better to scale, without the excuse of different people working on the sculpts and the left hand doesn't know what the right hand is doing with the minis, since the CAD software can tell you how tall something is and should allow you to scale your model if it was worth using in the first place.
Just like everyone making tiles must use the same 1 inch grid standard, how about minis finally get a standard?
I mean how would it look having the artwork on the tiles be horribly off?
If you mean that all minis will be to 28mm scale, give or take 10%, that's something very different than meaning scale will be ignored entirely.
Like I said, make damn sure the dwarves are shorter than a taller races, not the same height. I don't expect legs of all dwarves to be X mm long, but make sure the dwarf itself is within the right range from head to toe where it or the kobold is not taller than a noticeably taller race.
I am more forgiving on bodily proportions since I expect some buff kobold to exist somewhere, or a fat one.
In the case of the Maulfighter you could clearly see it was too tall and making it shorter would in no way have offset its center of gravity or reduced any detail for the uncommon, as it barely has any to begin with; so no real problem with it being of the correct size.
Like I said beofre, get a block that a mini should fit in for best footprint (height x width compared to the base/race) and the proper height and make sure the mini fits inside it.
Appendages and weapons can hang over some, but try to make them the right height for once! Elves shorter than kobolds in the older metal minis was pretty annoying, and there is little reason for the excuses of the way things were made them, in this day and age.