Mike_Lescault said:Thanks for the feedback on this. It's important that people know this isn't the case, so I'm going to mull it over and see if I can put it into the right perspective.
Off the top of my head, I'd say that different parts of the digital tools are really aimed at specific groups of people:
- Those who don't play D&D anymore because their game groups are spread out.
- People who are looking to find new members for their group, or new groups entirely.
- DMs who struggle with the amount of time it takes for them to prepare their campaigns.
- Anyone who enjoys the convenience of being able to build, view, and print their characters on the computer.
- People who enjoy having electronic versions of their paper products.
I think most people will find some aspect of the suite of digital tools to be helpful for them. On the other hand, everyone will be able to benefit for all the changes and improvements going into 4E. D&D 4th Edition is the real story here, and the digital tools and other D&Di content is receiving more then it's fair of the hype. I think in today's age, visually flashy stuff tends to get the most play with the media and with online communities, because it's easier to grab most people's attention.
But the bottom line is that the real story is 4th Edition. Yes, we have lots of cool and neat tools to help people who are interested in those sorts of things, but this is about the evolution of D&D, the paper product you play when sitting around the table with your friends.
If any of you folks have suggestions on how we can do a better job of making that clear to people, I'd greatly value your insight on this.
-Mike
Mike,
when the magazines were cancelled, we were told that there was a reason for it, and that the DI was coming and that we would be blown away by what we saw.
When Gleemax's "placeholder" was launched we were told that it was part of the DI and that we would be wowed when we saw everything you had in store for us
For months and months and months we were given snippets of info, provided with glimpses of potential functionality and told that we should be excited about what's coming.
Then you announce 4E, and state that it and the DDI (new name for the DI) are being woven and developed together to promote and support each other. You bring out all the many functions of the DDI and tout it as a new beginning for the game and the gaming community.
And after all that you now want to tell us that the DDI is NOT really linked to 4E, that its separate and not the story, that its all about the game. You want us to believe that the logical benefits of making the DDI a necessity, rather than just a neat and unnecessary add-on, have never entered WotC's (or Hasbro's) mind and have no impact on how the game is being developed?
Sorry Mike, but it will take more than the explanation you provided above to convince me, and I believe a number of others, of that story.
Please understand I have no problem with the DDI itself and can see lots of potential with it. I also have no problem with launching 4E. Even though I won't be playing it, some others are happy and thats kewl. I do however have a problem with many of the decisions that were made such as the cancellation of the magazines, dropping Grayhawk, focusing support for only those with computers and internet, and the overall online / MMORPG direction that I see in the wording of the announcements, the flavor of some of the new rules and the very expensive hobby you are creating.
As a D&D GM for many years, I used to laugh at MMORPG and Games Workshop players for the amount of money they spent every year, just to stay current with their chosen hobby. The cost of staying current with D&D now blows them out of the water.
Just a few personal perceptions.
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