D&D 4E WotC and 4E Communication Feedback

Mark said:
Nice series! It scales down surprisingly well, too. :) Did I see that pippin (r.i.p.) illustration in a book somewhere?

I hope not! :) Probably on the boards a while back, or on one of my Story Hour threads.

Mark said:
I hope he did not get your wallet. :eek:


Hahahahaha, he did, but the joke's on him. It's empty except for last month's bus pass, a business card from a bad Indian restaraunt and Jespo Crim's stat block.
 

log in or register to remove this ad

Mike_Lescault said:
Sorry for not being around too much in the past few days, GenCon has been crazy. I finally made it back to Seattle (and in one piece at that) and I wanted to start a thread about our 4E communication.

If you have any ideas, concerns, complaints, etc about how we're distributing the information about 4E please post and let us know. We're definitely interested in any ideas people have on ways we can improve our communication with the community.

Thanks!
-Mike

Hi Mike, your videos were fun to watch for those who can't be at GenCon.

If there is one information the people around the 4E should tell to the players it is : What is the goal of the D&D 4E game and how the decision they took about the design will help the players reach that goal. (IMHO, it should be explained in the first pages of the PHB/DMG).

Again IMHO, one of the biggest problem with all editions of D&D is failing to explicit that goal and letting different groups of players assume different things.

Because D&D4E will be played by people who are not friend/relative over the Internet, the basic assumptions about the game must be even more clearer than in the past.
 
Last edited:

Mike_Lescault said:
If you have any ideas, concerns, complaints, etc about how we're distributing the information about 4E please post and let us know. We're definitely interested in any ideas people have on ways we can improve our communication with the community.
Include in the sig of each WotC employee, here on ENWorld and on the WotC forums, a link to the page of all of the WotC bloggers.
 

heirodule said:
3. Is there really time to playtest and not introduce unforeseen consequences?
Hm, if we assume that the books must be finalized three to four months before release (the off to press news are usually posted three months before release, and the first previews sometimes start before that), and Wizards starts the playtest session in two to three months, that's two to four months. Quite a tight timeline, it seems. Maybe there ought to be a few playtest play-by-posts started immediately? ;)
 

(contact) said:
Thanks Mark! It's a self-portrait. :) Of myself making a face right after Wulf Ratbane kicked me in the manly danglers.

OT/ Now I've met you in person, you are -much- more handsome than that!

(and what is with Wulf Ratbane and manly danglers at the moment?)
 

Plane Sailing said:
OT/ Now I've met you in person, you are -much- more handsome than that!

Not when I get one in the sack!

Plane Sailing said:
(and what is with Wulf Ratbane and manly danglers at the moment?)

I'm not sure where his obsession with men's crotches came from -- I'm a gamer, not a psychologist -- but I'd keep my guard up and my legs crossed if I were you.
 

Hi Mike, I started a post about this exact topic on the weekend, but it got drowned off the front page. Odhanan referred to the same thing. Here's what I think is going right and wrong with the message:

[sblock=Let them be separate]I'm optimistic about 4e, because the design considerations the designers are talking about are the ones I think need to be addressed the most. The power of the OGL to allow others to improve on that design and challenge Wizards to stay fresh excites me even more. For the first time in maybe 20 years, we're seeing an edition made from a company in a position of strength. They're not trying to save the game, because it doesn't need saving: they want to make it better, and they have the tools, the long design cycle, the feedback about the previous edition, and the talented designers to do it. So I have great optimism when it comes to their design approach: They clearly want to make the game easier to learn and more fun to play. I want that too.

But I think there's an essential problem with the marketing strategy right out of the gate, and it's causing a lot of speculation and negativity around here as people hear their first tidbits about the new edition. WotC's vision for D&D is to connect the tabletop experience with the internet (be it via online subscriptions, community website hosting, or connecting gamers with gamers). That's fine. The problem is that this drive towards this connection is being sold as a part of the new edition.

When the designers talk about the game, you're hearing about pens and paper. But the official line still swings back into talk of digital offerings, the online community, and how 4e is intertwined with the online experience. The second half of the message dilutes the first, and I think they know that because of the caveats we hear throughout the discussion of the digital offerings.

This is what I'm hearing:

"4e is coming, and it's better designed. You'll play faster and have more fun. There's 4 parts. Well, there's 3 parts: PHB, DMG, MM like always. But those are just one part of the bigger 4-parts that we're designing as 4e. Try not to freak out, though, because the other 3 parts involve computers. Still, you're going to love it. Unless you prefer playing with your friends, in which case you'll love it anyway, because of the good design. Now three-quarters of the game involve computers. But don't worry, the computer isn't necessary. But the online stuff is going to be the key to the experience. Oh, you don't NEED the online stuff. It's just better. Not that the game is wrong without it. But you'll like it so much that you will want to pay for it. And games will be better with the online content. Now let's talk about how much better the design is."

That's a mixed message.

If I were at WotC right now, I'd be saying this:

"Let 4e be 4e, and while the digital offerings are part of our company's strategy, let's not try to say they're the same thing as this edition. We're making a great game here, and we're making great online tools for people who play that game. But they're not the same thing, and there's no point in trying to act like they're interlocking parts of a single product if every few sentences we have to reassure people that they're separate."[/sblock]
 

rycanada said:
Hi Mike, I started a post about this exact topic on the weekend, but it got drowned off the front page. Odhanan referred to the same thing. Here's what I think is going right and wrong with the message:

[sblock=Let them be separate]I'm optimistic about 4e, because the design considerations the designers are talking about are the ones I think need to be addressed the most. The power of the OGL to allow others to improve on that design and challenge Wizards to stay fresh excites me even more. For the first time in maybe 20 years, we're seeing an edition made from a company in a position of strength. They're not trying to save the game, because it doesn't need saving: they want to make it better, and they have the tools, the long design cycle, the feedback about the previous edition, and the talented designers to do it. So I have great optimism when it comes to their design approach: They clearly want to make the game easier to learn and more fun to play. I want that too.

But I think there's an essential problem with the marketing strategy right out of the gate, and it's causing a lot of speculation and negativity around here as people hear their first tidbits about the new edition. WotC's vision for D&D is to connect the tabletop experience with the internet (be it via online subscriptions, community website hosting, or connecting gamers with gamers). That's fine. The problem is that this drive towards this connection is being sold as a part of the new edition.

When the designers talk about the game, you're hearing about pens and paper. But the official line still swings back into talk of digital offerings, the online community, and how 4e is intertwined with the online experience. The second half of the message dilutes the first, and I think they know that because of the caveats we hear throughout the discussion of the digital offerings.

This is what I'm hearing:

"4e is coming, and it's better designed. You'll play faster and have more fun. There's 4 parts. Well, there's 3 parts: PHB, DMG, MM like always. But those are just one part of the bigger 4-parts that we're designing as 4e. Try not to freak out, though, because the other 3 parts involve computers. Still, you're going to love it. Unless you prefer playing with your friends, in which case you'll love it anyway, because of the good design. Now three-quarters of the game involve computers. But don't worry, the computer isn't necessary. But the online stuff is going to be the key to the experience. Oh, you don't NEED the online stuff. It's just better. Not that the game is wrong without it. But you'll like it so much that you will want to pay for it. And games will be better with the online content. Now let's talk about how much better the design is."

That's a mixed message.

If I were at WotC right now, I'd be saying this:

"Let 4e be 4e, and while the digital offerings are part of our company's strategy, let's not try to say they're the same thing as this edition. We're making a great game here, and we're making great online tools for people who play that game. But they're not the same thing, and there's no point in trying to act like they're interlocking parts of a single product if every few sentences we have to reassure people that they're separate."[/sblock]

Thanks. Do you have the link to your old thread? I'd like to read through it.
 


From what I have seen of the latest edition of D&D, it appears that a great many people that I know will be left behind. Am I just imagining it, or does 4e really seem to require that one take a computer to the gaming table?

Everything that we have seen touted about the latest edition revolves around having a computer, using a computer, or accessing information on a computer. The D&D Insider, Virtual Gaming Table, and Character Creator all revolve around using a computer to aid/play the game. If this is true, if a computer is now going to be as important as dice and an imagination, then D&D has evolved into a game that is not for me.

I don't like sitting in front of a computer for my gaming and entertainment. I like the social interaction of people around a table, not trying to communicate online while staring at a monitor. If this is where D&D is going, and so far you seem to be implying this, then I am not sure why I would buy it.

So, can you tell those of us who like our gaming away from a computer if we are going be a part of this new edition, or are we relegated to playing older editions?
 

Remove ads

Top