WOTC D20 Modern vs AEG Spycraft


log in or register to remove this ad

I recomend Spycraft and the D20 Modern SRD.

While I think the classes in d20 modern are first rate, I do not think they abandoned enough of thier "sacred cows" from D&D 3e to make it cover modern combat well. Spycraft on the otherhand is a total rewrite of d20 based around modern day spy adventures which could easly be adapted useing elements from the d20 Modern SRD.

Once again. d20 Modern SRD, Spycraft book. That way you get the most options.
 

I guess I'm more open-minded than everybody else. As for the blasphemy part, it's hypocritical to say that when in the deepest core, they both share the same rules system.

I don't mind having both Spycraft and d20 Modern as I don't favor one over the other, unlike my nephew over my other relatives.

OBTW, I favor d20 Modern autofire and strafe attack option, AoO, and its BAB iterative attacks over Spycraft version.
 

Hi. I'm pretty new to all of this, so don't anyone be grumpy with me if I annoy them. I've been playing Spycraft with my group for about six weeks now, and I'm very taken with it. So, I think, is everyone else. As other people have already said, it's very cinematic, which I certainly consider a good thing. It's also very stylish, and very nicely presented. Having given D20 modern a cursory look, I'm not at all taken with it, or with Urban Arcana. That's purely in terms of setting and style, though, not the rules differences, which I haven't really paid attention to.

My GM suggested Spycraaft might make a good choice for a modern-day CoC Delta Green game. Any thoughts?
 

Sarah Jacques said:

My GM suggested Spycraft might make a good choice for a modern-day CoC Delta Green game. Any thoughts?

Some might think so, but I believe it wouldn't. The reason: Spycraft characters are too good. The system is designed cinematically-the heroes are supposed to win in the end. In DG, it's supposed to be a battle against hopeless odds to beat back an unfathomable enemy for a little while. Part of the appeal of CoC is its bleakness and Spycraft would take a chunk of that away.

If, on the other hand, you want to smack around some Deep Ones and Fungi, Spycraft would be geared for that just fine.
 

Though I agree that a Spycraft-style game wouldn't really adhere to the Lovecraftian style established in Call of Cthulhu, since the player characters would actually be competent, and not out of their depth at all times, it might be quite fun. Further, unlike the new Call of Cthulhu D20 rules, it actually add some worthwhile new elements to the game.
 
Last edited:

Of course a neat surprise would be to start it as a general Spycraft game, then introduce the CoC elements. That way both the characters and the players are caught off guard.
 



Morpheus said:

The system is designed cinematically-the heroes are supposed to win in the end.
Most movies allow heroes to win, if you take the definition of "cinematic" literally. It all boils down to what type of movies are we talking about: Commando starring Arnold Schwarzeneggar or Blackhawk Down starring Josh Hartnett.
 

Remove ads

Top