WotC: Do NOT tie Action Points to level advancement!!!

2) Fourth edition is being pretty obviously designed for online computer arbitrated play, and goal based mechanics are difficult to program for and to balance in an openended world.

Online != computer-arbitrated.

They've already said that while the Game Table allows online play, it doesn't enforce, dictate, or even track the rules for you. The DM still does that; he just does so via Voice software or the keyboard, rather than simply telling you from across the room.
 

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In my experience playing SW Saga, I see players hording their action points carefully, spending them only to stave off death. Nobody wants to see their character potentially crippled by running out of APs before a battle when they might really be needed. The irony is that special "battle" never seems to arrive so the players just horde them. I feel the same way as a player. I don't want to spend them because what if I really need them and I have used them all? That's just player psychology.

I have found that the opposite is true in Spycraft 2.0 games, for example. Since APs are per session, PCs feel much better about spending them and trying to perform cool stunts. The game is much more fun and active.

It goes right back to the heart of the same design issues that WotC talked about regarding per day Vancian spells. I just don't see how WotC can reconcile moving to an encounter system everywhere except in action points. Hording spells to avoid pulling out a crossbow is obnoxious and unfun so they changed it. So why use similarly bad mechanics for actions points?

I'll offer up another point that says per level is a bad idea, it requires players to have a DM who is good about allowing you to level up either right before you run out, or shortly after you runout of action points. I play with a DM who likes to not even track XP, he just says when he feels like the PCs should level up. Normally, I don't mind this.

But with a level based resource it really exacerbates the hording mentality. When you don't know when you can refresh a level based resource, you will only spend it in a life or death situation. It is seriously affecting my enjoyment of the game. Unfortunately, the GM believes that if WotC put it in the book it as if the word of god has spoken. To house rule APs to be more user friendly is just crazy munchkin talk as far as he is concerned.

And thats another issue. WotC's words have immense influence on how people play, so its important to come up with mechanics that are fun, but also serve as a buffer to protect players against bad GM judgement, and also gives GMs tools against abusive players. And level based replenishment just causes all sorts of issues all over the board. Please drop it.
 

@Dragonblade: Wow! I was going to post this later today, making pretty much the same points you presented. This was one of the very few issues I had with SWSE. True20 has Conviction Points, and they refresh at the rate of 1/day, which is a much better handling of Action/Hero/Fate/Force/whatever points.

I am very happy I'm not the only person who feels this way.
 

Mouseferatu said:
Online != computer-arbitrated.

They've already said that while the Game Table allows online play, it doesn't enforce, dictate, or even track the rules for you.

I wasn't talking about Game Table. I was talking about WotC going after the MMORPG market. I think WotC believes it is in thier interest to have a system which is as portable to video gaming as possible so that the two branches of thier business can more easily market one another.

They are probably right.
 


Dragonblade said:
Then why has every single poster on this thread with so far one exception been pretty much thinking an alternative is a better idea?

Because when you title a thread 'WotC: Do NOT tie APs to level advancement!!!' you tend to attract people with problems with tying APs to level advancement. Duh.
 


I fully agree with the OP. I really dislike the per level refresh of AP.

I'm also not too fond of the per session refresh because a session can be a couple of hours or a day long marathon and sometimes a lot gets done in a session while other times the group prefers to chat and is less concentrated on the game.
 

drothgery said:
Because when you title a thread 'WotC: Do NOT tie APs to level advancement!!!' you tend to attract people with problems with tying APs to level advancement. Duh.
But you would expect the 'level advancement lovers' to rush out to defend their position too. So far, crickets from that side of the field.
 

drothgery said:
Because when you title a thread 'WotC: Do NOT tie APs to level advancement!!!' you tend to attract people with problems with tying APs to level advancement. Duh.

There are three potentially responces to this.

a) Either you really hate the mechanic, in which case this is big deal for you.
b) Or you really love the mechanic, in which case it is a big deal to change it.
c) Or else, you are happy with the mechanic but you'd probably be happy with some other mechanic for replenishing it as well.

The problem I see when this is discussed is that most everyone seems to be in either category 'a' or 'c', and almost no one strongly objects to changing it. If there were alot of people in category 'b', then you'd expect a 'flame war' to erupt with a thread title like this one.
 

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