Dragonblade
Adventurer
Hey WotC guys,
Everything I have heard about 4e tells me you are doing a lot of things right. The design philosophy of balancing the game per encounter instead of per day is a good thing.
Many of the designers have posted about how the 3e concept of resource attrition through encounters caused problems for DM, and resulted in players not having fun (e.g. Wizard characters either hoarding spells too much, or using them all up too fast, etc.)
So for gods sake, if you implement action points in the core rules, do not tie replenishment of them to level advancement! This REALLY bothers me in SW Saga, and leads to situations that make no sense like a level 20 Scoundrel having zero action points and NEVER being able to ever get any more. If the new edition of the game is about options and fun, then how is that fun??
Tying action points to level advancement is also a step backward to the 3e design concept of limited resources and challenge by attrition that you are trying to get away from!
Once again a critical resource is tied to a recharge mechanic that creates awkward play situations. For example, spells per day is "bad" because it forces wizards to use a crossbow, or to horde spells, or it makes encounter balancing difficult for the DM who never really knows if PCs can handle just one more encounter, or if that last encounter will be a TPK because they expended too many resources for the day.
Action Points tied to level advancement takes us exactly back to that same point. And don't say thats ok because APs aren't critical. If feats, talents, or class abilities rely on them, then they ARE critical. I am playing SW Saga right now and they are definitely critical.
And what if the DM likes to play in a certain level range? I know that 4e is extending the sweet spot of the game and thats great, but what if I was DM that likes to level up my players at a slower rate? Will you include some sort of alternative refresh mechanic that does not require level advancement? Otherwise, I'm unfairly punishing players who choose class abilities based on spending action points. And what about at level 30? Does the game just end? Do I just tell my players, well sorry guys, its been great, you made it to level 30 now its time to just throw away that character sheet and start over?
I don't mind if the game doesn't offer advancement past level 30, but I may want to run a level 30 game and if so then all character's abilities that rely on action points are forever rendered useless once you run out of action points!
All of these problems can be mitigated if you simply offer a non-level based refresh mechanic for action points (and NOT a refresh mechanic that requires a feat or talent. It should be built in and apply to all characters). I'm not going to say something asinine like this is a dealbreaker for me. I will still buy 4e, but this rule will really affect my enjoyment of the game. Please consider my points! Thanks for listening!
Everything I have heard about 4e tells me you are doing a lot of things right. The design philosophy of balancing the game per encounter instead of per day is a good thing.
Many of the designers have posted about how the 3e concept of resource attrition through encounters caused problems for DM, and resulted in players not having fun (e.g. Wizard characters either hoarding spells too much, or using them all up too fast, etc.)
So for gods sake, if you implement action points in the core rules, do not tie replenishment of them to level advancement! This REALLY bothers me in SW Saga, and leads to situations that make no sense like a level 20 Scoundrel having zero action points and NEVER being able to ever get any more. If the new edition of the game is about options and fun, then how is that fun??
Tying action points to level advancement is also a step backward to the 3e design concept of limited resources and challenge by attrition that you are trying to get away from!
Once again a critical resource is tied to a recharge mechanic that creates awkward play situations. For example, spells per day is "bad" because it forces wizards to use a crossbow, or to horde spells, or it makes encounter balancing difficult for the DM who never really knows if PCs can handle just one more encounter, or if that last encounter will be a TPK because they expended too many resources for the day.
Action Points tied to level advancement takes us exactly back to that same point. And don't say thats ok because APs aren't critical. If feats, talents, or class abilities rely on them, then they ARE critical. I am playing SW Saga right now and they are definitely critical.
And what if the DM likes to play in a certain level range? I know that 4e is extending the sweet spot of the game and thats great, but what if I was DM that likes to level up my players at a slower rate? Will you include some sort of alternative refresh mechanic that does not require level advancement? Otherwise, I'm unfairly punishing players who choose class abilities based on spending action points. And what about at level 30? Does the game just end? Do I just tell my players, well sorry guys, its been great, you made it to level 30 now its time to just throw away that character sheet and start over?
I don't mind if the game doesn't offer advancement past level 30, but I may want to run a level 30 game and if so then all character's abilities that rely on action points are forever rendered useless once you run out of action points!
All of these problems can be mitigated if you simply offer a non-level based refresh mechanic for action points (and NOT a refresh mechanic that requires a feat or talent. It should be built in and apply to all characters). I'm not going to say something asinine like this is a dealbreaker for me. I will still buy 4e, but this rule will really affect my enjoyment of the game. Please consider my points! Thanks for listening!
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