WizarDru said:
The contention is made that when Gary was at the helm, D&D thrived and that when the Blumes and Lorraine were at the wheel, the car wiped out. Yet that's not necessarily a straight-forward argument. How did the Blumes get in the door? Gary invited them, because first he didn't want to wait for the capital from C&R and then later because he didn't want to actually run a business day-to-day.
Hmm, thats interesting spin, to put it mildly.
"In order to finance the publication of D&D in 1974, he and his partner Don Kaye had brought in a friend named Brian Blume, whose father, Melvin, was willing to invest money in the company. Kaye died in 1976, and Brian got his brother Kevin named to TSR’s board. Gygax was the president of TSR, but the Blumes effectively controlled the company; to keep Gygax further in check they brought in three outside directors, a lawyer and two businessmen who knew nothing about gaming but always voted with the Blumes."
What is your source for the reference: "didn't want to actually run a business day-to-day"?
My understanding was as minority owner the Blumes ignored his guidance/direction/wishes, and being effectively marginalized, he went to LA in an attempt to actually accomplish something. And once again, he did, in the form of the D&D cartoon.
And bringing in the three outside directors who did not know gaming, only to see TSR fail, doesn't exactly buttress your case.
WizarDru said:
Once D&D took off, so did Gary, heading out to California to try and drum up licenses for the brand. That left the Blumes to run the business entirely on their own with virtually no oversight, nearly killing the company. The Blumes, as noted, were hardly stellar businessmen themselves....but people seem also to forget
how Gary knew them....
THEY WERE GAMERS, TOO. So the idea that having gamers in charge is a boon to the company is demonstrably false. It isn't necessarily a detriment, but it certainly hasn't shown itself to be any added benefit.
You know, its strange that you feel the need to emphasize this when I not only already explicitly stated this, but referenced anecdotes. And now that you are arguing the point, I am curious, to what degree were the Blumes actual gamers? Anyone know?
I suppose Brian's contributions in the form of Boot Hill and a WWII wargame say something, but given the lack of success of either game, coupled with Rigby, Digby and Bigby, I am not sure it says what you think it says.
Investing in latchhook rug kits is a bizarre direction for a gamer guiding a business to go, but not for the "Medium Rary" Blumes.
WizarDru said:
However, it's also clear that TSR under Gary did no more market research than the Blumes or Lorraine Williams, so we'll never know how D&D would have proceeded.
OK, but
THIS IS EXACTLY MY POINT (heh)
Gary didn't need to do market research because everytime he sat down to play, he was doing market research. Everytime he went to a convention he was doing market research, etc.
Thus the difference.
WizarDru said:
Gary himself went on to New Infinites, where his lack of business acumen again led to loss for himself and other investors.
Well, he was certainly defrauded by Baker, but it is precisely because Gygax WASN'T working in a business role that this happened. Trusting Baker was a mistake, but that has more to do with being a judge of character. When a person in a position of responsibility chooses to become a fugitive, thats not really business acumen. That has more to do with background, and even then, it can be totally unpredictable as our intelligence agencies have found out the hard way.
WizarDru said:
I'd hazard that a lot of folks severely underestimate how much of WotC's success is owed to non-gamers in the infrastructure, like the guys who order paper and printing services, the guys who manage the distribution networks or the folks who make sure that their books are balanced. It's good to have gamers in the structure, but being a gamer is neither an indicator of success OR failure for the company as a whole.
I suspect you are incorrect. Aside from children possibly, most people people don't think you need to be a gamer to arrange for book printing/binding contracts, or accounting, or other mundane duties typical to many businesses. And none of these functions is terribly critical; all of these functions can be (and often are) subcontracted out to some reasonably competent 3rd party.
If, however, you are asserting that creative oversight, line development, and editing for a game would be done as well or better by a non-gamer than an otherwise equivalent gamer, then I would like to see some evidence for that.
I am trying to think of an RPG company successfully run by a non-gamer, and not coming up with anything. You'd think with the dozens of companies out there, there would be at least one.
Can anyone think of one?