If a video game bumped sales by 16% then the optimal business strategy is to forget about tabletop and focus exclusively on video games.
If a video game bumped sales by 16% then the optimal business strategy is to forget about tabletop and focus exclusively on video games.
Maybe I'm misunderstanding, but my impression was that the videogame did very poorly and thus didn't make expected profits (if it even made a profit at all).If a video game bumped sales by 16% then the optimal business strategy is to forget about tabletop and focus exclusively on video games.
back a few years ago one of the late shows had a gag where they were selling hats that had a slogan on it... I think it might hate been a political joke. So the host was being interviewed about the weirdest way a gag went and he brought up the hats and how Jay Z had asked for one... so the host said make him buy it but know if he put it on in public they w ill sell out, and if his wife puts it on in public they are no longer a show they are hat manufactures... so yeah it may take a year or3 but i am sure that if the amount of profit was enough WotC would shift priorities...Also, they can't do that, because they don't have a sufficient pipeline of videogame products. Development of an AAA videogame usually takes 3-5+ years, start to finish.
-2% I think.If a video game bumped sales by 16% then the optimal business strategy is to forget about tabletop and focus exclusively on video games.
These are year-to-date revenue figures for 2022. Dark Alliance was a 2021 release, so the majority of its sales would come under 2021 revenue (given the sort of reviews it got, it seems unlikely that it's still selling large numbers a year later due to word of mouth...).Maybe I'm misunderstanding, but my impression was that the videogame did very poorly and thus didn't make expected profits (if it even made a profit at all).
Can't comment on M:tG, but D&D sales were bound to slow down after years of very impressive growth. D&D historically has ups and downs as new generations discover it and then many age out of it (some of who return later when it hits another up cycle). OneD&D is WotC trying to mitigate this cycle by not providing an obvious jumping off point between editions. We shall see.
Maybe I'm misunderstanding, but my impression was that the videogame did very poorly and thus didn't make expected profits (if it even made a profit at all).
Also, they can't do that, because they don't have a sufficient pipeline of videogame products. Development of an AAA videogame usually takes 3-5+ years, start to finish. Archetype Entertainment, for example, were founded by WotC in April 2019, and it's still not clear if they're even really in pre-production for their AAA CRPG. Toque managed push out Dark Alliance, which was labelled AAA, but looked like more of an AA-type product, and are now working on what is supposedly an actual AAA game, but we're likely looking at 3 years before that comes out.
Currently tabletop is making most of the money, and unless that changes your suggestion wouldn't make sense. I wouldn't be totally shocked if WotC gradually transitioned towards basically being a video game company, but it'll be extremely slow if it happens (like 10+ years from now).
EDIT - I also notice Archetype seem to be having some problems hiring staff.
They did a big hiring push several months ago, but on LinkedIn, they still only have 68 staff (most AAA devs have a dead minimum of 150-200, often much higher), and as one week ago, they've got an add up on LinkedIn and are trying to hire a lot of senior positions for a videogame - including Lead Level Designer (is it not open-world? THANK GOD!) and Lead Narrative Engineer. They've been trying to hire Lead Gameplay Engineer for much longer, too - it says for 1 months but I'm pretty sure it was up several months ago too (maybe they got someone and then got rid of them, not uncommon).