I agree with this completely. I have a campaign where I have carried characters through 3 editions of D&D. When 4e was released it was virtually impossible to convert characters.The conversion issue provides a fairly objective measure of difference. I can take a module written for any major pre-3E version of D&D and use it with any other -- with few (if any) substantive changes. Introduction of a "foreign" player-character may entail a bit more work, but conversion is largely just a matter of noting race, class, level and ability scores, then applying game factors derived from those in the rules set at hand.
Conversion between AD&D and 3E can be a bit tricky, especially as levels get higher; I find it easier to go from 3E to AD&D than vice-versa. How about conversion between 3E and 4E? As I recall, the advice from Wizards was strongly to start with all new 1st-level characters rather attempt to convert a campaign from 3E to 4E.
The acid test: How about conversion between AD&D and 4E?
Maybe you have a different standard than I have. That's fine! It's not up to either of us how Hasbro uses the Dungeons & Dragons trademark. By that (even more objective, if arbitrary) standard, 4E is certainly D&D; so is the movie featuring Jeremy Irons.
Or you can say that the issues that a majority of people saw as concerns, either through reading 6-8 years of message boards, or surveys, got the grease.Again the squeaky wheels got the grease.
Please... 4e is just as much D&D and just as role-play intensive as 1E or 3E. Its all in the way the people around the table, players and DM, like their roleplaying. It may be a nice boardgame for you, but to someone like me, they added some great tactical elements to my RPG and now I have the best of both worlds.It's a fun board game, but not what I look for in a role-playing game. By the measure of what D&D means to me, it can only be terribly disappointing -- so I do not judge it by that standard!
I agree with this completely. I have a campaign where I have carried characters through 3 editions of D&D. When 4e was released it was virtually impossible to convert characters.
4e is as different from earlier D&D as any of the competitors.
Or you can say that the issues that a majority of people saw as concerns, either through reading 6-8 years of message boards, or surveys, got the grease.
Generally, squeaky wheels are in the minority. I very much doubt that the number crunchers at WOTC and Hasbro would make changes that would only support a minority of the people.
Please... 4e is just as much D&D and just as role-play intensive as 1E or 3E. Its all in the way the people around the table, players and DM, like their roleplaying. It may be a nice boardgame for you, but to someone like me, they added some great tactical elements to my RPG and now I have the best of both worlds.
I have had straight class fighters use only daggers. In fact this is an EXTREMELY common fighter type. I have encountered it often. One time granted it was a fighter mage bladesinger. The 3rd edition I am running now, currently has a straight class fighter who has all specializations in the throwing daggers. I am sure a min maxer would label him 'Stupid".
No hardly everyone min/maxes. I would not even say MOST players min/max. The character concept has always been more important. I have seen many occasions when the min maxer of the group would complain about someone's character choice. There is playing for min.max, and then there is the character concept.
There are plenty of tournament style modules that did not allow for this. When the cleric and wizard were done, and the rest of the party was good, we would often push on. You cannot say that once the cleric or wizard is done it is over.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.