Wepwawet said:In 3e it's a kid's toy, doing only 1d3 subdual damage. Why can't it be a real weapon?
There's always that dubious whip-dagger.
Wepwawet said:In 3e it's a kid's toy, doing only 1d3 subdual damage. Why can't it be a real weapon?
Wepwawet said:I just wish they create good whips in 4e. A whip useable as a good weapon.
In 3e it's a kid's toy, doing only 1d3 subdual damage. Why can't it be a real weapon?
As I always play spellcasters I don't care much about weapons. Until as a DM I wanted BBEGirl wielding a whip (with the leather outfit and all that BDSM look). But that whip is just useless... Even a flaming whip, at the level she was supposed to come wasn't much of a threat.
Nyaricus said:** Greatbow ala English/Welsh longbow for bigger-then-big longbows (likely exotic, though really just martial)
** Maul for 2H hammers.
** Greatmace for 2H maces.
** Bolt-thrower for a big honkin' crossbow.
** Sarissa-style spear to fill in the "Greatsword" category of reach-spears (martial longspear with 15 foot reach)
** Boar Spear-style spear to fill in the "Greatsword" category of damage-dealing spears (martial Spear with more damage).
Nyaricus said:Hand-and-a-half weapons:
** Mace and Chain, ala the Dwarven Waraxe for those using hand-and-a-half flails.
** Dwarven Battlehammer, ala the Dwarven Waraxe for those using hand-and-a-half hammers
** Dwarven Combat Mace, ala the Dwarven Waraxe for those using hand-and-a-half maces
** Dwarven Military Pick, ala the Dwarven Waraxe for those using hand-and-a-half picks
Nyaricus said:** Light Flails. They appear to be missing.
Nyaricus said:** Throwing Daggers. Something like 30 ft. range with a 20/x2 crit and piercing/slashing, but useful because they can be concealed as with normal daggers.
Nyaricus said:** Harpoons. Not exactly a staple in Medieval Europe, they would still be useful in a fantasy campaign, and make a great addition alongside the very few entangling weapons the PHB has (the Net, the Whip and the Bolas).
**Broadswords. A sword you can stab someone with.
Nyaricus said:** A Polearm which deals Bludgeoning damage - Long Hammers were indeed used in the Middle Ages.
** Mancatchers. On the same note as Harpoon, but decidedly more common in medieval Europe, Mancatchers would make a great addition to the entangling weapons in the PHB.
Nyaricus said:Any hopes of seeing a wider variety of weapons in the PHB? Anyone hope even a fraction of this will replace the crapfest of 3e's silly "double weapons"?
Xyl said:My pet peeve related to weapons is the kama... So why are there two different weapons, the sickle and kama, with one simple and one exotic?
Oooooh! Sweet!Aloïsius said:Just create a feat : whip strangulation. Grapple at range, constitution damage per round or per attack.
For what it's worth, many of these HAVE shown up in 3rd...it's just that they were spread out over multiple supplements. I wouldnt mind at all if they put them all in on the PHB to begin with.Nyaricus said:Y'know, Wizbang Dustyboots' thread about a genuine Sea Drake Missing from the rules plus myself brushing up my Weapon Groups rules for an upcoming campaign got me thinking: There are quite a few seemingly basic weapons missing from the rules.
A brief brainstorm came up with the following:
** Greatbow ala English/Welsh longbow for bigger-then-big longbows (likely exotic, though really just martial) - Greatbow, Complete Warrior
** Maul for 2H hammers. - Greathammer-Races of Stone
** Greatmace for 2H maces.
** Bolt-thrower for a big honkin' crossbow. Great Crossbow - Races of Stone
** Sarissa-style spear to fill in the "Greatsword" category of reach-spears (martial longspear with 15 foot reach)
** Boar Spear-style spear to fill in the "Greatsword" category of damage-dealing spears (martial Spear with more damage). Greatspear-Complete Warrior
Hand-and-a-half weapons:
** Mace and Chain, ala the Dwarven Waraxe for those using hand-and-a-half flails.
** Dwarven Battlehammer, ala the Dwarven Waraxe for those using hand-and-a-half hammers -Maul-Complete Warrior
** Dwarven Combat Mace, ala the Dwarven Waraxe for those using hand-and-a-half maces -Warmace-Complete Warrior
** Dwarven Military Pick, ala the Dwarven Waraxe for those using hand-and-a-half picks Dire Pick, Complete Warrior
** Light Flails. They appear to be missing.
** A Polearm which deals Bludgeoning damage - Long Hammers were indeed used in the Middle Ages.
** Harpoons. Harpoon-Frostburn
** Mancatchers. Mancatcher-Complete Warrior
A Gnomish Swordchucker.Moniker said:They should really get rid of the racial weapons; they're silly and not all that utilitarian. I mean, who really needs a pair of Gnomish swordchucks?
Aloïsius said:Just create a feat : whip strangulation. Grapple at range, constitution damage per round or per attack.