redmagerush
First Post
After years of no real interest, I think I just got sold on Grim Tales.
That easy? I wish I had known sooner.redmagerush said:After years of no real interest, I think I just got sold on Grim Tales.
Wulf Ratbane said:Text
med stud said:Nice list! That's about what I was thinking about but with fewer variables.
Nyaricus said:Y'know, Wizbang Dustyboots' thread about a genuine Sea Drake Missing from the rules plus myself brushing up my Weapon Groups rules for an upcoming campaign got me thinking: There are quite a few seemingly basic weapons missing from the rules.
A brief brainstorm came up with the following:
BIG weapons:
** Greatbow ala English/Welsh longbow for bigger-then-big longbows (likely exotic, though really just martial)
** Maul for 2H hammers.
** Greatmace for 2H maces.
** Bolt-thrower for a big honkin' crossbow.
** Sarissa-style spear to fill in the "Greatsword" category of reach-spears (martial longspear with 15 foot reach)
** Boar Spear-style spear to fill in the "Greatsword" category of damage-dealing spears (martial Spear with more damage).
Hand-and-a-half weapons:
** Mace and Chain, ala the Dwarven Waraxe for those using hand-and-a-half flails.
** Dwarven Battlehammer, ala the Dwarven Waraxe for those using hand-and-a-half hammers
** Dwarven Combat Mace, ala the Dwarven Waraxe for those using hand-and-a-half maces
** Dwarven Military Pick, ala the Dwarven Waraxe for those using hand-and-a-half picks
** Light Flails. They appear to be missing.
** Throwing Daggers. Something like 30 ft. range with a 20/x2 crit and piercing/slashing, but useful because they can be concealed as with normal daggers.
** A Polearm which deals Bludgeoning damage - Long Hammers were indeed used in the Middle Ages.
** Harpoons. Not exactly a staple in Medieval Europe, they would still be useful in a fantasy campaign, and make a great addition alongside the very few entangling weapons the PHB has (the Net, the Whip and the Bolas).
** Mancatchers. On the same note as Harpoon, but decidedly more common in medieval Europe, Mancatchers would make a great addition to the entangling weapons in the PHB.
**Broadswords. A sword you can stab someone with.
SNIP
--N
I agree. I'm a minimalist. I'm quite happy to call a machete, butterfly sword or gladius a short sword, a pike or sarrisa a longspear, and any form of polearm simply a polearm.Nifft said:Smaller weapon list, please!
Some individual enhancements might be cool, in the form of specialized Masterwork properties or attribute trade-offs, but there's no point in making a whole new weapon type every time you want to add or futz with a mechanic.
Actually, I'm more of a minimalist than that. I want a base damage per class per level, with feats and special stances to adjust for your perfered weapon look....med stud said:I think weapons should be divided into sizes and types and deal damage based on that. The variation then comes from feats, talents and magic.
Short sword -Small, piercing- 1d6 damage
Machete -Small, slashing- 1d6 damage
Longsword -Medium, slashing- 1d8 damage
Warspear -Medium, piercing- 1d8 damage
I suspect that I'm fairly alone in wanting more simplification though![]()
I'm still agin the small sword/medium sword business. I prefer the simplicity of having weapon size based relative to user size.med stud said:Short sword -Small, piercing- 1d6 damage
Machete -Small, slashing- 1d6 damage
Wither the Bohemian ear spoon?Kobold Avenger said:Enough of that, I want the Lucerne Hammer and the Bec De Corbin back in D&D!!