glass
(he, him)
Ironically, "the dichotomy exists/does not exist" is also a dichotomy that you are imposing. In a lot of cases, there will be no dichotomy, but playability was given as a reason for some changes in this very thread and in those cases preferences differ. @Micah Sweet did not say that the dichotomy exists in any and all possible cases, they just said that where it exists they prioritise consistency.Which I didn't start. I don't think the dichotomy exists. I was just debunking @Micah Sweet's post while engaging in the assumptions of their post. If you want to be mad at someone for acting like that dichotomy exists, be mad at Micah.
I would consider avoiding harm to marginalised groups to be a whole separate (and much more important) category than playability.A faithful adaptation can be unplayable (in the "shouldn't be played" sense, not in the "bad rules" sense) if the original contains outdated or bigoted tropes.
Nerath was its own world with the World Axis cosmology. Eberron, as has been noted, mostly retained its own cosmology (although it did sorts its previously-undifferentiated planes into a World-Axis-like shape, and added Baator for some random reason). I did not have the 4e Dark Sun books so I do not know how they treated the cosmology, but since Athas is cut off from the rest of the planes (assuming it still is) it doesn't matter that much what planes it is cut off from.If Nerath was its own world with the World Axis as its cosmology, that would be fine. But they used it for all the other 4e settings too, all of which predated the edition.
So unless there are some other 4e setting I am forgetting, it mostly just impacted the Forgotten Realms. And the the way that Toril has pinballed around between cosmologies in recent editions used to irritate me, but then I found a way to turn that irritant into a pearl.
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