DM_Blake
First Post
Hussar said:So, the solution to the problem is to change the rules? And, then to change the rules so that the action becomes substantially sub-par? After all, if casting fireball doesn't draw aggro (to use the MMORPG term) but summon monster III does, well, it's not too tricky to figure out which one I'm going to cast.
In other words, if you are going to make it suicidal to cast certain spells, why not just remove those spells from play?
I'm not really changing the rules. The components are already there. I'm making it more clear to all viewers that a summon is being cast, and everyone who can see it knows who is casting it.
That's no different than fireball, except fireball is a standard action, so nobody can interrupt it unless they have held an action to shoot the mage, or happen to be within reach for an AoO (stupid mage to allow that).
The downside to summons is that it takes a full round. So every enemy on the battlefield can act on their own rounds. No AoO necessary. No held action necessary.
Sure, I ham up the cause/effect visuals. This is to discourage summoning during combat.
Summoning before combat is still an alternative, but 1 round/level means you better know you're going into combat immediately or it's wasted.
Some times, summoning in combat works. Such as when you're fighting a zombie horde, and they are far enough away that they won't get AoOs - they're not smart enough to recognize the spell, spellcaster, or effects, and they won't deliberately interrupt - though they might happen to decide the summoner is yummy and try to eat him, if there's nobody else closer or yummier.
All I'm doing with this is making it easier to spot the summoner. I'm making sure nobody thinks it's a few whispered words and a quick hand gesture, then spend 6 seconds sitting around acting innocent until your summoned critter *poofs* onto the battlefield.
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