Hussar
Legend
KarinsDad said:No, it doesn't. But, creatures still know that the caster is casting a spell per RAW. It still provokes Attacks of Opportunity.
I think there is something of a difference between drawing an AOO by casting a spell within the threatened reach of an opponent and changing the description of the action by painting a giant glowing crosshairs onto the wizard. As has been noted, a concentration check negates the AOO, certain feats remove the visible and audible effects of casting and a simple invisibility spell, or heck, even a hide check could make the wizard immune to attack for casting a summoning spell.
As I said before, this is a viable option and it's something that is done in lots of RPG's. Give the players the option, but, make the option so difficult to pull off, or only useful in limited circumstances that the issue goes away. 4e appears not to be taking this option. Instead of making something is too difficult to use, they are just removing it from the game entirely.
I mentioned this in another thread, but I'll repeat it here. It appears that they are removing effects from the game that caused large slowdowns. AOO's, by and large didn't cause the game to come to a screeching halt. Dispel Magic, OTOH, could take several minutes to adjudicate and then recalculate, so Dispel Magic gets seriously limited. Summoning spells can cause the game to come to a screeching halt if the summoner is not prepared. So, it appears that summoning is going to be seriously limited.
Whether this is a good thing or not depends on your point of view. Me, I think it's great. I'm tired of exciting combats being ground to a halt because Bob didn't write out the stats for his summonings and has to spend several minutes calculating their buffs and whatnot.