Technology Question
Mr. Valterra,
When designing this setting what level of technology is too high? One of the ideas I have had involves a setting where the use of Muskets and other early firearms has just begun. Is it acceptable to have some early clockwork items such as watches or clocks in the setting.
Or in more concise terms what year in European history would you consider as too advanced.
Jeff Tabrum
Gamer 6/ Gamemaster 5/Rules Lawyer 2
Mr. Valterra,
When designing this setting what level of technology is too high? One of the ideas I have had involves a setting where the use of Muskets and other early firearms has just begun. Is it acceptable to have some early clockwork items such as watches or clocks in the setting.
Or in more concise terms what year in European history would you consider as too advanced.
Jeff Tabrum
Gamer 6/ Gamemaster 5/Rules Lawyer 2