[WOTC Setting Search] Do you want to play in a Swashbuckling Steampunk setting?

What do you think of the Steampunk premise of the WOTC Setting Search Winner?

  • I don't like Steampunk, and I wouldn't play no matter how its presented.

    Votes: 23 13.1%
  • I don't like Steampunk, but if the presentation is awesome, I might give it a try.

    Votes: 25 14.2%
  • I don't like Steampunk, but if the presentation is awesome, I'll definitely give it a try.

    Votes: 2 1.1%
  • I love Steampunk! Bring it on.

    Votes: 28 15.9%
  • I'm ambivalent about Steampunk, so it'll depend on what they do with it.

    Votes: 56 31.8%
  • I like Steampunk, but if the presentation is poor, I'll pass.

    Votes: 42 23.9%

I like steampunk. I actually somewhat resent the implication rife throughout this thread that only 3 year olds would find it interesting. I'll be sure to remember that next time I see any of my kids reading Perdido Street Station. :rolleyes:

This campaign sounds like the best thing to come out of WotC studios in ages. In the meantime, give me IK...

Oh, and as pointed out, Kai Lord, steampunk actually incorrectly describes the new campaign setting. You're perpetrating the urban myth there, buddy.
 
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Re: Land of the Lost

Christian Walker said:
I'm sticking with the opinion I voiced in the original thread: I want a Land of the Lost setting.

That's somewhat close to my setting search proposal. Dinosaurs, lost civilizations, felinoid race divided into severa sub-species, evil spirits, et cetera. Obviously, though, it wasn't good enough for WoTC. :(
 


Man, lots of negative comments so quickly, and we know almost nothing about the setting.

Steampunk is cool. We don't need another Greyhawk or Forgotten Realms or Dragonlance. This will be far more original (from WotC at least), and I figure it has potential.

Iron Kingdoms is cool, and Sorcery and Steam is coming out from Fantasy Flight Games.....finally, we're going to have some good Swashbuckling/Steampunk stuff from WotC.

Banshee
 

WayneLigon said:
OK, I just read the Gaming Report article. What in the world is in there making people (esp in the other thread) think that 'Steampunk' = 'Harry Potter'? There's no connection between the two. As in, well, absolutely none.

Don't forget the dinosaurs. You remember those, how it went from "the art shows large dinosaur-like creatures" to "OMG IT'S D&D FLINTSTONES WTF!!1!"

And they think 'Harry Potter' because obviously, Harry Potter is the only series of books that's had trains. Ever.

J
 

Joshua Dyal said:
I like steampunk. I actually somewhat resent the implication rife throughout this thread that only 3 year olds would find it interesting. I'll be sure to remember that next time I see any of my kids reading Perdido Street Station. :rolleyes:

This campaign sounds like the best thing to come out of WotC studios in ages. In the meantime, give me IK...

Oh, and as pointed out, Kai Lord, steampunk actually incorrectly describes the new campaign setting. You're perpetrating the urban myth there, buddy.

Talking of Perdido Street Station (a great book) China Mieville said in an interview ocne that he'd love for people to turn his books into an rpg setting (he was a gamer himself. after all, as shows through in a few comments in Perdido :) ). I'm highly tempted, once I've finished Steam & Steel and a couple of other ideas I have, to get into contact with his agent about that. Writing Bas-Lag d20 would be fun :)
 

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As a further thing for those who *are* interested in steam punk and steam technology, here's the little bit o' blurb I wrote up for the beginning of Steam & Steel: A Guide to Fantasy Steamworks:

Imagine a world where the magic of fantasy and the power of science is thrown together to create and exciting new mixture of the eldritch and the mechanical. Industrializing cities spread and grow, becoming cityscapes of roofs and chimneys, vents and smokestacks, smoke pluming upwards from the incessant toil of hundreds of smithies and alchemists and factories. Mechanics and arcane engineers assemble mighty beasts of steel, designing armoured constructs to take to the field of battle and ironclad vehicles to travel far and wide. Elves seek to defend the boundaries of their ancestral lands from the burgeoning cultures around them, bringing their advanced technology, magic and skill to bear against their foes, fighting from graceful flying airships and wielding blades and armour augmented by steamwork power. Dwarves delve deeper than ever before in their mines with massive drilling machines, their fortresses sporting massive chimneys to gout forth the fumes of a thousand machines forging weapons of war. Evil goblin necromancers craft sinister and deadly war machines that feed off the souls of the dead to fuel their engines, darkening the skies above their hordes with the smoke of burning corpses. The clergy of a machine cult spread their word far and wide, bringing with them new technologies and crafting steel prosthetics to replace weak flesh and blood. Turmoil and change grips a land that is undergoing the transition from feudal and ancient cultures to dynamic and powerful industrial nations.

This guide is aimed to allow a Dungeon Master to take a more conventional fantasy setting, a campaign rich with fantastic beasts and exotic magic, and to integrate the marvels of steam technology into it to create a world like that described above – one made exciting from the opportunities to be had from the power and possibilities of steamworks.

Steam & Steel presents rules and ideas for a DM wishing to incorporate steam technology into their campaign setting, however much or little they may desire. From small everyday steamwork devices to the massive machines employed by heavy industries, to steamwork prosthetics and deadly constructs, this guide presents a framework of rules that cover many different forms of steam technology, and explores the possibilities of meshing magic with machinery to get a unique feel for a fantasy world. As well as rules, Steam & Steel covers the impact that steam technology has in a setting, on a wider scale than just the items that adventurers can get their hands on, delving into the effects and ramifications of the changes that advancing technology brings about and the advance of industrialization.
 


Joshua Dyal said:
Hey, 'fex -- that does sound interesting. Will it be pdf only? I have a hard time reading anything but the shortest of books on a screen.

It's gonna be published by En Publishing - so pdf, but I think they also have a print service too? Not sure... I'll go and check now...
 

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