Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.


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My point is that apparently WOTC can't figure out how to fix it.
Or they chose not to fix it because they perhaps don't think there's anything to fix.

But regardless, that's beside the point. The actual point is that the book has been printed. The rules are what they are. They aren't changing. So why waste time going on about why WotC didn't "fix it" when there's literally nothing to be done?

You've done the only thing TO do, which is fix it yourself. So your situation has been solved. So why not be happy with that, rather than staying annoyed that WotC forced you to?
 

not personally claiming it is 'the best' but the obvious factors seem to be:
-provides class desired ASI,
-skill proficiencies which fit to your primary desired stats,
-a feat which goes all in on synergising with and improving your unarmed attack, a primary class focus.
This.

Along with letting you assign ASIs freely they should also just add more possible choices for each Background. Maybe 4 possible Skills you can pick 2 of and let you pick from 3 possible Origin Feats.
 

While I agree that they could have provided more synergy in this one Origin Feat with the Background that triggers it, I actually think their 2-Feat Chains in the book go a long way to solving the problems with Subclasses kicking in at 3rd Level for classes where you'd have made your SC decision already during Session 0 (Cleric, Sorcerer, & Warlock come most to mind).

The Spellfire Spark/Adept and Purple Dragon Rook/Commandant feats are the most well-integrated with their related Subclasses, feeling like 1st and 4th-level class features for Spellfire Sorcery and Banneret respectively, while also being loose enough in their Ability Score requirements to work with other classes. Oh, and Lords' Alliance Agent -> Lordly Resolve works as a set of alternate 1st and 4th Level class features for the Banneret, with Purple Dragon Knights emphasizing Str/Dex and Lords' Alliance emphasizing Str/Cha. Banneret wants either Str/Dex or Dex/Cha, and both Feat chains play nicely and enhance the Banneret's 3rd/7th/10th/15th/18th-level class features.

I wouldn't be surprised if we get errata to change the Dragon's Terror part of the Cult of the Dragon Initiate origin feat to being based off your Int/Wis/Cha modifier (chosen when you take this feat) instead of just off your Wisdom modifier. The Dragonscarred feat, the second part of this feat chain, bumps either Con or Cha, and the Cult of the Dragon Faction doesn't give any particular classes as more or less likely to join the Cult of the Dragon, unlike some of the other Factions that very specifically call out certain classes (Bards with Harpers, Barbarians, Druids, Rangers with Emerald Enclave, Wizards, Warlocks, Sorcerers, and Eldritch Knight Fighters with Red Wizards, etc).

Given that the other Faction feat trees mostly have synergy between the Ability Scores emphasized by their feat trees, their faction bonuses, and their backgrounds, I'd hazard a guess that WotC is deliberatly trying to show that Cult of the Dragon is not a specialized CharOps faction but all over the map with lots of different types of cultists and unwitting/unwilling characters forced into their service, and that often times their champions are more generalists than specialists.

I'd also note that almost all Feats that grant magic spells allow choice of Int/Wis/Cha to use with their spell, even if it isn't the spellcasting ability of the class that they're emulating. But that doesn't mean Emerald Enclave Caretaker bumps Int/Wis/Cha in the Background even though the Origin and feat-tree feats let you choose from those three abilities. No, it bumps Int/Con/Wis (and not Cha) because those are abilities that the Emerald Enclave cares about regardless of whether you're a Druid or a Bard or a Barbarian. Barbarians might chose +2 Con, +1 Wis and in their Ability Scores array choose to put their highest rolls into Strength and Dexterity, but then rely on Emerald Enclave Caretaker to bump the abilities that are important for their secondary abilities. The Bard might not be able to have a 18 Cha at level 1 (if using point buy or standard array), but various Bard subclasses and skills care about each of these 3 other ability scores. But the Bard is NOT going to want to case the Emerald Enclave Fledgling spell using an ability other than Charisma.

This is where I think Cult of the Dragon Initiate MIGHT HAVE slipped up -- the core feature is not a spell, so it didn't get the automatic Int/Wis/Cha choice. But at the very least, Charisma makes just as much sense as Wisdom here (if not more), and Path of the Berserker Barbarian's 2024 remaster shows that Strength could work here too (and I'd argue that you could make a case for Constitution). But while I'd allow that at my table, I think the intent was that Ability Score Arrays are not and should not be play-defining. This is part of what pulling it out of the Species choice was intended to do. They could have just attached it to Class like in one iteration of D&D Next playtests, but then we'd even more skew towards CharOp classes that had little reason to have unexpected secondary abilities used. By putting it on Species, 2014 D&D was following old traditions of D&D, but this led to people not playing the Species they wanted to play because of "unoptimal" ASI distributions. By locking it to Background, it grounds the ASIs to a narrative basis (Pirates may be more dextrous or charismatic or able to swim longer than they are wise or intelligent), while also not being so locked in that your background and your class are by requisite tied.

I think here they're showing a fascinating evolution of Strixhaven UA's subclasses-for-multiple-classes concept, where Origin Feat + General Feat have synergy with one or more classes' subclasses and let you use your background to bring back that 1st-level subclass flavor, while also being loose enough that other classes and subclasses can play with these toys too. Feels like one of those "dials" that D&D Next was touting.

I do think that Cult of the Dragon is trying to do too many things at once here because of the factions various incarnations pulling in multiple directions. This fits with Sammaster being statted in the DM-focused book, to give options of play, but along with the fact that Red Wizard Faction didn't get a Background & Origin Feat, I do wonder if this was a page-count thing that they had to cut back a page or two and did that by conflating some options.
 
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This.

Along with letting you assign ASIs freely they should also just add more possible choices for each Background. Maybe 4 possible Skills you can pick 2 of and let you pick from 3 possible Origin Feats.
Here's the great thing: Tasha's Cauldron of Everything still exists and this sort of customization is part of the 5e ruleset. Did it make it into the 2024 Revised Core Rules? No. Have they forgotten that the Rules Expansions still exist? No. In fact, these two FR books say in many places "as detailed in Mordenkainen Presents: Monsters of the Multiverse" or "see Fizban's Treasury of Dragons" etc. Will there be a revised Rules Expansion at some point that consolidates 2014-2023 rules expansions and splatbooks' subclasses and species and other PC options? Probably -- I'm guessing that's what both the Arcane Subclasses and Updated Subclasses UAs are working towards, the next X's Y of Everything. But just because something from Tasha's was republished in a 2024 or 2025 rulebook doesn't mean that Tasha's is now somehow "non-canon" and you should burn it in a funeral pyre. 2014-2023 material still exists to be used until they update that option in a 2024-onward book or explicitely say "Z feature is intended to replace W feature from earlier rulebooks" like they have with options such as
  • Grave Domain > Death Domain;
  • Undead Patron > Undying Patron;
  • Choice of Human or Orc Species in the Rev-PHB > Half-Orc Race in the 2014-PHB;
  • Choice of Humans, Elves, & Khoravar Species > Half-Elves in the 2014-PHB
...etc. I'd also note that people cried foul for lack of Drow as Monsters in the MM 2024, and they said they'd be in setting books because Dark Elves aren't by default evil and you can just customize the Cultist or Warlord or whatnot generic NPC statblocks for individual evil Drow just as you could use them for individual Humans or whatnot, but for FR, where evil Drow are a part of the assumed setting, there would be evil Drow in the bestiary. And voila, there are. I bring this up because of similar foul cry about Half-elves going away but the Khoravar are featured as their own species in next month's Eberron: Forge of the Artificer, showing that it was never an intent to erase Half-elves so much as to avoid the messy eugenics-adjacent questions of how "crossbreeds" work in baseline D&D and leave that sort of question to be explored by a setting that explicitely set out to ask said questions (as Eberron does with the Khoravar's unique and separate culture despite its founders originating as Half-Human, Half-Elf individuals). But for a year there, you didn't have a one-to-one way to represent a Priestess of Lolth in Revised-5E, and even the suggested substitution was a bit lackluster. But that's in part because they still stand by that the 2014 splatbooks and the Expanded Rules from 2014-2023 are intended to be compatible with the 2024 Revised Core Rules. Even the Cleric and Wizard subclasses from the 2014 PHB that didn't make it into the 2024 PHB can and are used by people otherwise playing a 2024 Cleric or Wizard, and while there's a definite push to fill in the Wizard magic school gaps for whatever this 2026 Big Book of Character Options will be, Cleric is not nearly as rushed to update the Nature & Tempest Domains (mostly because Druid can fill the gaps for Nature Priests and Stormy Sea Priests with two of its 4 2024 subclasses).

But that's all to say, in the text of these two Forgotten Realms books, there's an enthusiastic attitude of "use these old books with the new ones." So follow suit and use the Custom Origin/Custom Lineage tool sets that have been published for 5E. They may not fit perfectly, but D&D is meant to be customized. They fit well enough that they're usable, while at some point, the older book's contents may be depricated enough that they're worth all updating in various new locations (hence Bladesinger, Circle of Stars, Warrior of Mercy, Knowledge Domain, etc).
 


Because they make the stat bonuses part of the background. If the background was only about story (like it was in 2014) it would not be an issue.
You do realize that stat bonuses as part of the background = story, right. They tend to be chosen to match the background. Like elves having higher dex bonus before the changes. That was for story.
 

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