sbwoodside said:Do you think Wizards would have published that?
BiggusGeekus said:Sure, we've heard about the guys who sent in twenty-three proposals. But what about you folks who had an idea and then realized it was dumber than Dummy McDumb? What did you personally reject rather than send to WotC?
For this thread we won't hold anyone to sticking to the official "six question" format.
I'll go first.
====
A world where the humans were nomadic pre-iron age types and caught in the middle between four warring elemental factions.
Air - Elves
Earth - Dwarves
Fire - Kobalds
Water - Gnomes
The elemental kingdoms have superior skill with magic relating to their given element, but weak when opposing their opposite.
===
Your turn!
Well, as I mentioned in another thread, I had a "flying island" setting I thought briefly about submitting.
Number one is that I just don't see it as a game setting.
Two, those novels are already copyrighted and on file at the Library of Congress, and I have no idea how that would impact WotC's guidelines/legal rules.
Three, I felt it was too complex to make a good setting.
your father is said:
No.
But it sounds like a fulfilling campaign.
A sort of post appocalips fantasy world. Lots of ruins filled with mosnters and humanity (or whatever races) trying to rebuild their world. It makes for a good rationalization for why there could be powerfull magics without civilization wiping out the wilds.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.