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D&D General WotC Teases Possible Dragonlance Video Game

WotC CEO Chris Cocks may have just teased a Dragonlance video game, amongst others. Talking to GamesIndustry.biz, he made reference to the over 100 D&D video games of the past, and indicated that 6 new D&D video games will be coming out in the next 5 years -- Dark Alliance and Baldur's Gate 3 being the first two.

dlganes.jpg

Previous Dragonlance video games

Dark Alliance centers around Drizzt Do-Urden. BG3 is set around the Sword Coast of the Forgotten Realms. But he goes on to talk about others:

"In one game you might run a thieves guild and traverse the Thieves Highway of Waterdeep, in another you might marshal dragon hosts in the war-torn world of Krynn. In still another, you might explore the very origins of the D&D universe in real-time combat. The brand's richness is an enabler of tons of amazing game experiences so rather than a challenge, we see it as an amazing opportunity."

There have been several Dragonlance video games before. Cocks says that video games are "core to our brand blueprint and how we plan to expand our audience", pointing out that the video game market is an order of magnitude larger than the tabletop gaming market.

Read more at the link below.

 
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Russ Morrissey

Russ Morrissey

vecna00

Speculation Specialist Wizard
I would love to see a Dragonlance RTS set during the War of the Lance. Those veteran Blizzard devs formed their own studios and one of them will be making RTS games. I know it is highly unlikely, but I could seem them having a meeting with WotC to make a Dragonlance RTS game happen.

I'm pretty sure they want to create their own IP first, but a guy can dream!
 

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Other suggestion to be added by me is allowing a special mode to produce machinima videos, or webcomics as "Marvel: create your own".

We have to remember the videogame "Icewind Dale: Dark Alliance" will be in the shops very soon, and then shortly after it will be the time to announce the next project.

* Now I am thinking about if the videogame is about the war of the lance, then the plot may be totally spoilered, unless we see a reboot or retcon. I mean the videogame plot shouldn't respect the canon from the novels. What if this or that character survives?

Or lord Soth's helm could be redesigned.
 

Baumi

Explorer
Champions of Krynn was my first D&D Game ... even before I played the real Pen and Paper game! This game and the Novels were key for my love of D&D and RPGs in general. 8D

Btw. Solasta is Awesome, but it has it's own rules differences that makes it as close/far to 5e than the equaly awesome Baldurs Gate 3. Both have a great D&D Feel and the rules are quite similar if you don't look to closely, but don't expect a 100% Rulesconfirmity .. but which Pen&Paper Group playes D&D exactly the same way anyway :p
 


Hussar

Legend
It doesn't follow the rules system all to closely and also, because of Larians Origin system the party is a bit more wacky and illustrious than a typical D&D group.
A daywalking vampire spawn, a shar cleric with memory loss, a magic item draining chosen of Mystra in danger of exploding, a Githyanki soldier, a warlock and (optionally) you.
And there is lots of Larian style combat meaning everyone is jumping around the place, etc.
Heh. Sounds a lot like my current group - an Aboleth's figment of imagination warlock, an owlfolk artificer, a warforged priest that randomly states numbers that are counting downward to zero at some point in the future. Yeah, sounds a lot like D&D to me.
 

It doesn't follow the rules system all to closely and also, because of Larians Origin system the party is a bit more wacky and illustrious than a typical D&D group. A daywalking vampire spawn, a shar cleric with memory loss, a magic item draining chosen of Mystra in danger of exploding, a Githyanki soldier, a warlock and (optionally) you. And there is lots of Larian style combat meaning everyone is jumping around the place, etc.
It follows the rules about as closely as Solasta does.

Neither of them follow them particularly closely. For example, with Disengage, both of them have completely different ways it works, neither of which is particularly near 5E. Solasta has Disengage as a full Action, not a Move as it is in actual 5E, and it lets you move your entire move with no Opportunity Attacks allowed. BG3 has Disengage as a Bonus Action (like everyone has that Rogue option), but otherwise it works like D&D. Similarly both have issues with Shove/Push, different in both cases (Solasta doesn't let you shove/push people on a different Z-level from you, which is ludicrous, as you can both attack each other and they make a point of having enemies come at you on different Z-levels, BG3 makes it a Bonus Action, which kind of hilarious and somewhat OP). I don't think either of them allow Grapple (IIRC).

Solasta only has six classes - Fighter, Rogue, Cleric, Wizard, Paladin, and Ranger (bit of a warrior bias lol). Allegedly they'll later add Sorcerers, no idea about Bards, Barbarians, Druids, Warlocks, and Monks (all of whom except Warlocks I'd say were more traditional than Sorcerers). BG3 currently has seven classes - Fighter, Rogue, Cleric, Wizard, Ranger, Warlock, and Druid, and will eventually add all the PHB classes.

Solasta also uses mostly entirely fictional subclasses/archetypes. Some of them are pretty overpowered or close to it, as well. Certainly they lean towards the "Whoa really solid subclass" end of the scale (the "Forest Wizard" one I'm using is hilariously good with an Elf at low levels). BG3 uses actual PHB subclasses/archetypes.

There is no "Larian Origin system" currently implemented in BG3. You're thinking of DOS2 maybe? I don't think the BG3 characters are hugely different to a lot of D&D groups. They're not super-traditional, but they're well within FR traditions, and only the vampire is really rules-dubious. Plus that's not the entire list of PCs, as I understand it (at least one of the other ones is a Tiefling Bard, which I know upsets grogs but is probably the most representative character for 5E D&D), they have others who will appear later in the beta. On top of that, in the full game version of BG3, they'll apparently have mercenaries, so you can just fire all the main companions in favour of them for maximum traditional-ness.

But Solasta does feel more D&D-like. Why? Not because of the rules or the like, but because BG3 is written in a very aggressively Larian way, which is to say that the vast majority of companions and NPCs are massive jerks, there are tons of "GOTCHA" situations like you're playing with an old-fashioned bad-faith adversarial DM, and there's lots of well, grimdark naughty word. They actually toned it down quite a bit since initial release, because people complained so much, but it's still quite present. People frequently claim "Oh only the evil companions are in so far, that's why!", but that's definitely not entirely true. On top of that, in BG3, about 50% of major fights are "puzzle fights", in that you're meant to use environmental stuff to win them (or get killed by the environmental stuff if you don't deal well with it), in classic Larian fashion. You've got exploding barrels and poison pools and stuff catching fire and so on and a couple of the fights have been like "Are you sure this isn't DOS2?". Again Larian have toned it down a bit, but it's pretty silly. Solasta also goes overboard on environmental stuff, but not to this extent.

Solasta also has a much cleaner, clearer UI. It's too large (maybe that's adjustable though), but like, it makes sense and directs you to the right kinds of action and so on.

Also Solasta is on Xbox Game Pass, meaning it's incredibly cheap to try it.
 
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zedturtle

Jacob Rodgers
It follows the rules about as closely as Solasta does.

Neither of them follow them particularly closely. For example, with Disengage, both of them have completely different ways it works, neither of which is particularly near 5E. Solasta has Disengage as a full Action, not a Move as it is in actual 5E, and it lets you move your entire move with no Opportunity Attacks allowed.
Huh?
Screenshot 2021-06-16 at 09.10.13.png
 

Ixal

Adventurer
There is no "Larian Origin system" currently implemented in BG3. You're thinking of DOS2 maybe?
Its not implemented, but all companions will be playable in BG3 as per DOS2 Origin system, which is why all of them are extra special.
It is not known how many more companions will be in BG3. They said Minsc will be one, but apart from that its unsure. I heard rumors about a halfling werewolf but no one knows.

A mercenary system has been mentioned (I heard) but Larians communication about future features is very lacking so nothing is sure.
 
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Sacrosanct

Legend
Publisher
The evoltion of computers, operating systems, graphics cards, and monitors from 88 to 98 is staggering. "Just six years" after the second to last game with the Gold Box engine saw dramatic changes. In terms of PC OSs, that's a leap from MS-DOS v4 to Win98.
Indeed. A PC in 1992? 386-33(MHz) with 2MB RAM, 60MB HDD, 5.25" & 3.5" HD FDDs, 512K SVGA, 14" VGA screen, MS DOS or maybe Win 3.1 that just came out (ah, nostalgia, I remember having to alter your autoexec.bat and config.sys files with a boot up disk for every game you wanted to play)

In 1998? Win 98, amd k6-2 500mhz cpu with 64MB RAM, 1-5GB HDD, and dedicated video card with 8-12MB of RAM
 

I always forget about the Ravenloft fighting game, because it's such a weird fit. In 1996, I didn't even have a gaming console.

You aren't wrong. And before that it was a Ravenloft fighting game and a Dark Sun adventure game. Also one Dragonlance game

Before that it was all Mystara.

Oh yeah, that's right! Not sure how I forgot about that one, considering their were ads and articles all over Dragon magazine at the time.

I really enjoyed Temple of Elemental Evil (2003) which was set in Greyhawk. You had to download a patch to get it to work tho, unfortunately.
 


imagineGod

Legend
Oh sweet summer child
Obviously, having played Baldur's Gate in 1998, I had compatible expectations of a 1992 era game, not exact, but not so far technologically backwards.

But somebody here explained the major technology leap in those 6 years, no wonder Baldur's Gate remains such a masterpiece for its time decades ago now.
 

Azzy

KMF DM
Indeed. A PC in 1992? 386-33(MHz) with 2MB RAM, 60MB HDD, 5.25" & 3.5" HD FDDs, 512K SVGA, 14" VGA screen, MS DOS or maybe Win 3.1 that just came out (ah, nostalgia, I remember having to alter your autoexec.bat and config.sys files with a boot up disk for every game you wanted to play)

In 1998? Win 98, amd k6-2 500mhz cpu with 64MB RAM, 1-5GB HDD, and dedicated video card with 8-12MB of RAM
Egads! You're getting me nostalgic.
 

Sacrosanct

Legend
Publisher
Egads! You're getting me nostalgic.
I didn't really realize just how much tech changed in the 90s until I realized that at the start of the decade, we were measuring things in KB, and by the end of the decade, it was GB.

It would be like viewing someone worth 10 million in 2010 as the same level of "rich" as we view a billionaire now.
 


Don't worry, Kalashatar. A strategy game set in Birthright is perfectly possible, but the true question is how to create the ultimate strategy game, and I don't talk about a RISK: Birthright.
 


Kalashtar

Villager
While it isn't a video game, I kind of feel that the next release from Matt Colville's company will be that....
Actually there was a video game in the 90s called Birthright: The Gorgons Alliance. You play as one of the domain regents and compete with others to win the Iron Throne. The game had a lot of potential if you overlooked the ridiculous voice acting. I could see a modern remake of this appealling to GoT fans.
 

Not totally off-topic:


Video games are "core to the future of Dungeons & Dragons"​


"As big and robust as tabletop gaming is, video games are bigger still," he says. "Around 60 million people shop in hobby stores around the world primarily purchasing strategy, role playing and collectible games like Magic: The Gathering and Dungeons & Dragons. 600 million people globally play those same genres on consoles, PCs and phones, so the potential is enormous."

Just looking at the next five years, Cocks says fans should expect "at least six new D&D video games," starting with next week's co-op brawler Dark Alliance and the upcoming Baldur's Gate 3 from Larian Studios, which is currently in Early Access.

"Beyond that, expect us to continue to push the envelope on AAA role-playing, exciting co-op themes and even role-play/strategy hybrids," he adds.
 

Actually there was a video game in the 90s called Birthright: The Gorgons Alliance. You play as one of the domain regents and compete with others to win the Iron Throne. The game had a lot of potential if you overlooked the ridiculous voice acting. I could see a modern remake of this appealling to GoT fans.
I loved that game. The 3D adventure mode was painful, and the live tactical battles were tricky to control (for me), but the overall game experience was awesome. Hmm... I wonder if it's being sold online now. It's been too long since I've had the chance to enjoy playing it. <Goes to look for a downloadable purchase version>
 

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