There were the things that stuck with me when filling out the Ranger survey:
* The Initiative & First Round bonuses this Ranger gets in combat seem a bit much, and make the Ranger feel too much like an Assassin Rogue, not to mention they eventually get Dash & Hide as bonus actions like the Rogue does.
* The Beast Conclave runs into trouble at higher levels when facing more and more monsters that resist or ignore non-magical BPS damage. Since the Beast Conclave doesn't get Extra Attack, the Companion needs something akin to the Moon Druid's Primal Strike or the Monk's Ki-Empowered Strikes. Attribute it to the deepening mystical bond between Ranger & Companion, and voila. This is one of the biggest gaps still needing to be filled, imho.
* The Favored Enemy damage boosts are nice, but in my mind that enhanced knowledge about an enemy type would translate as an accuracy boost more than a damage boost. Perhaps instead of +2/+4 to damage, they get +1/+2 to hit? Or maybe some combination of both?
* Hunter's Mark still interferes with so many of the Ranger's other spells, the long duration might as well not exist. I would love for them to find a way to allow Hunter's Mark to stay up alongside spells like Hail Of Thorns, Pass Without Trace, etc.
* I would very much like to see some sort of boost to coordination in combat between Beast Ranger and Companion. Whether it's like what Lord Twig suggested, a damage boost for the Companion against a target the Ranger just attacked, some variation on Pack Tactics(though you'd have to create something that worked with archers too), or something else.
Something else I'd like to see clarified, if the Companion can take ASI's, does that mean they can take feats? Sure, there are many that wouldn't be of help, but an Ape or Bear w/ Sentinel in the middle of the battlefield would be FUN.
