Bitbrain
Lost in Dark Sun
If they had to listen to whatever I told them to do from 2020 to 2024?
Here goes. Keep in mind, this is just off the top of my head, and in no way a complete list of what I would ask of them.
UNEARTHED ARCANA
- UA variant Sorcerer that uses sorcery points for spellcasting, has five extra spells for each subclass, recharges sorcery points on short rest, and has metamagic cost no sorcery points.
Also give the Draconic Bloodline the ability to change the damage type of their spells to match their ancestry, but only if the spell originally deals fire damage.
- UA variant Dragonborn that uses its breath weapon as a bonus action.
- UA Psionic Dark Sun-compatible subclasses for every class. Except the Wizard.
CAMPAIGN SETTINGS (all titled as __’s Guide to __)
- The Wanderer’s Guide to Athas (Dark Sun)
- Raistlin’s Guide to Krynn (Dragonlance)
- Bargle’s Guide to Mystara — the in-universe idea is that he is documenting each part of the world as he flees across it, all the while pursued relentlessly by the forces of justice
- [famous NPC]’s Guide to Wildspace (Spelljammer)
ADVENTURE PATHS
- Forgotten Realms adventure path based on the Great Modron March. Maybe call it Lantan: March of the Modrons?
- Forgotten Realms adventure path dealing with Zakhara and focusing on the genies. Call it [famous Al-Qadim city]: Land of Fate.
- Spelljammer/Planescape adventure path focusing on the Githyanki and Mind Flayers. No idea what to call it.
- Dark Sun adventure path based on Scourge of the Slave Lords. Call it Tyr: Sand and Blood.
- Mystara adventure path based on the Hollow World. No idea what to call it.
Here goes. Keep in mind, this is just off the top of my head, and in no way a complete list of what I would ask of them.
UNEARTHED ARCANA
- UA variant Sorcerer that uses sorcery points for spellcasting, has five extra spells for each subclass, recharges sorcery points on short rest, and has metamagic cost no sorcery points.
Also give the Draconic Bloodline the ability to change the damage type of their spells to match their ancestry, but only if the spell originally deals fire damage.
- UA variant Dragonborn that uses its breath weapon as a bonus action.
- UA Psionic Dark Sun-compatible subclasses for every class. Except the Wizard.
CAMPAIGN SETTINGS (all titled as __’s Guide to __)
- The Wanderer’s Guide to Athas (Dark Sun)
- Raistlin’s Guide to Krynn (Dragonlance)
- Bargle’s Guide to Mystara — the in-universe idea is that he is documenting each part of the world as he flees across it, all the while pursued relentlessly by the forces of justice
- [famous NPC]’s Guide to Wildspace (Spelljammer)
ADVENTURE PATHS
- Forgotten Realms adventure path based on the Great Modron March. Maybe call it Lantan: March of the Modrons?
- Forgotten Realms adventure path dealing with Zakhara and focusing on the genies. Call it [famous Al-Qadim city]: Land of Fate.
- Spelljammer/Planescape adventure path focusing on the Githyanki and Mind Flayers. No idea what to call it.
- Dark Sun adventure path based on Scourge of the Slave Lords. Call it Tyr: Sand and Blood.
- Mystara adventure path based on the Hollow World. No idea what to call it.
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