Campbell
Relaxed Intensity
Brown Jenkin said:I really don't like this design style. I would much rather have the moster rules put down so that there is some semblance of order. What seems to be happening is they are takling what is already available, which is DM fiat monster changes and making it the only way to do things. I would much rather have rules that I can ignore than not have rules at all.
I expect the monster design portion of the DMG will list benchmarks for monsters of various roles by level, or at least that's what I'd hope to see. The previous monster creation 'system' was flawed because it created unnecessary dependencies between hit points, saves, ability score increases, and feats and because it did very little to ensure that a monster's various factors fit within an acceptable range for its Challenge Rating. If you look closely at a lot of 3e monster's there was a noticeable amount of massaging that was required to get saves, special ability DCs, hit points, and attack bonuses within acceptable ranges. I'm certain I'm not the only one that noticed all those racial bonuses to this or that flying around in the Monster Manuals. I would much rather see monsters built with the end result in mind.