NewfieDave
First Post
Remember that on the Spined Devil stat block it is listed as level 6. I suspect that monsters will be heavily dependent on your party's level, using monster level as a modifier on saves, AC, skills, BAB, etc.
Want to run skeletons that challenge a level 8 party? Just make them a level 8 monster, describe them however you like, and add the skeleton "Monster Class" (or whatever they choose to call it) to give it skeleton powers.
Seems like a very balanced approach.
Want to run skeletons that challenge a level 8 party? Just make them a level 8 monster, describe them however you like, and add the skeleton "Monster Class" (or whatever they choose to call it) to give it skeleton powers.
Seems like a very balanced approach.