Kwalish Kid
Explorer
4E is Star Wars Galaxies!Nine Hands said:What? No Combat? 4E isn't D&D![]()
4E is Star Wars Galaxies!Nine Hands said:What? No Combat? 4E isn't D&D![]()
Voss said:It is a legitimate question, however. What, if anything, is differentiating this situation from the same situation under 3e rules?
Voss said:It is a legitimate question, however. What, if anything, is differentiating this situation from the same situation under 3e rules?
invokethehojo said:This message is to LostintheMists: I am going to be running a 1 on 1 session or two and would like to know your advice on do's and dont's. A couple hints would suffice.
Voss said:It is a legitimate question, however. What, if anything, is differentiating this situation from the same situation under 3e rules?
Uh huh. Because none of the skill challenge examples we've seen to date have involved thinking, creativity or problem-solving.Derren said:For the DM this is easy as the only thing he has to do is keeping track of the number of successes and failures and nodding whenever a player rolls a dice, but people (DMs and players) who want a bit more logical reactions from the NPCs and want to reach the goals through thinking instead of just rolling enough dice till they hit a threshold might be dissapointed.
Wormwood said:Uh huh. Because none of the skill challenge examples we've seen to date have involved thinking, creativity or problem-solving.
Wormwood said:in before "But you could do that in 3e!"
So, when are you going to post more tidbits from your advance copy of the 4e DMG?Derren said:In the end just the number of successes count, not what actually happened in the game. The skill system fails when teh PCs come up with a plan where they can get to their goal with just 3 skill checks but challenge requires 5 successes. Likewise when the PCs have a plan which is essentially fool proof the challenges also fail.
Coming up with a good plan is not very important anymore because you can get the same results with rolling enough successes so the PCs just have to make sure they always roll their good skills.
This.WyzardWhately said:I would suppose that, for one example, diplomacy checks as an extended and resisted action, rather than as a WIN button, is different from 3.x.
And this.Cam Banks said:If they can provide a structure to this that allows unfamiliar or inexperienced DMs to run combat-free yet challenge-heavy sessions of D&D and not get lost or feel as if they have to default to combat, then it will succeed wildly at its intended goal.