Derren said:I think its only called "Religion" in 4E.
This is presumably because it covers more than just knowledge.
Derren said:I think its only called "Religion" in 4E.
TerraDave said:WotC_Shoe shows at least one way to play 4E without minis:
Have dice, will roll
Posted By: WotC_Shoe, 4/3/2008 6:32:39 PM
This time around, the PCs were set to infiltrate a fortress occupied by deurgar slavers. Based on their usual approach, I expected this attempt to involve storming the gates, battling through the guards and other hazards in the stronghold, until they finally rescued their prize and fought their way back out again. I had my minis for the first couple battles, figuring that in one evening's work the party would get through three or four encounters.
Derren said:In the end just the number of successes count, not what actually happened in the game. The skill system fails when teh PCs come up with a plan where they can get to their goal with just 3 skill checks but challenge requires 5 successes. Likewise when the PCs have a plan which is essentially fool proof the challenges also fail.
Coming up with a good plan is not very important anymore because you can get the same results with rolling enough successes so the PCs just have to make sure they always roll their good skills.
Goreg Skullcrusher said:My group nearly always attempts the creative solution first, in the same vein as the wizard here, and resort to fighting should that plan fail. Is my group the exception here?
Goreg Skullcrusher said:Am I the only one that finds this unsettling? I know different game tables have different styles of play, but I didn't know the developers played such a...kick-in-the-door type of game. At the risk of sounding arrogant, those types of games got old and uninteresting very quickly for my gaming group; we haven't played like that since we were 14.
My group nearly always attempts the creative solution first, in the same vein as the wizard here, and resort to fighting should that plan fail. Is my group the exception here?
Derren said:Reading all the "Escape from Sembia" playtest reports would be a good start.
And when you can use Knowledge: Religion to escape from guards (example in one of the reports) you can certainly find a way to use stealth to impress the baron.
Goreg Skullcrusher said:Am I the only one that finds this unsettling? I know different game tables have different styles of play, but I didn't know the developers played such a...kick-in-the-door type of game. At the risk of sounding arrogant, those types of games got old and uninteresting very quickly for my gaming group; we haven't played like that since we were 14.
My group nearly always attempts the creative solution first, in the same vein as the wizard here, and resort to fighting should that plan fail. Is my group the exception here?
Goreg Skullcrusher said:Am I the only one that finds this unsettling?
I know different game tables have different styles of play, but I didn't know the developers played such a...kick-in-the-door type of game. At the risk of sounding arrogant, those types of games got old and uninteresting very quickly for my gaming group; we haven't played like that since we were 14.