Doug McCrae said:
Actually, I thought it did. Looking at Greyhawk, Forgotten Realms and Eberron, the central nations, which PCs are mostly expected to come from, seem to be analogues of medieval European nations, with fantasy versions of the Middle-East, the Orient, Africa and N. America on the fringes. OK, so Eberron's are fantasy medieval versions of 1920s/30s Europe, but it's still Europe.
Perhaps, but - at least in Eberron, I'm not defending the typically Eurocentric nations of Greyhawk and the Forgotten Realms - the
people are not supposed to be European in appearance. It is canon for Eberron - though the art doesn't show it as much as I would like - that the humans of Khorvaire came from every nation of Sarlona prior to the rise of Riedra, and every kind of "real world" human ethnicity is represented in every nation.
Jaela Daran, the spiritual leader of the Church of the Silver Flame, has "chocolate-coloured skin", for instance.
The monsters are mostly from European folklore too, with a smattering from other cultures. Like the PCs are supposed to start in Europe, then venture further afield, or maybe encounter a wandering couatl or roc.
Well now, are we talking the game as Gary Gygax and Dave Arneson played it in 1974, or the game we play in 2007? The vast majority of monsters found in
D&D supplements in the modern era are original to the game or, at the most, based on other non-folkloric sources.
Now, of course, many of these monsters aren't used as much as the "classics" like vampires, minotaurs, and dragons, who have "traction" derived from their folkloric heritage, but right from the start in the mid-Seventies there's been a healthy leavening of original monsters who are as popular as the folkloric creatures: beholders, illithids,
et cetera. To be honest, even when we consider our folkloric creatures, the majority of them bear little resemblance to the original stories after thirty years of adaptation to the needs and settings of the game itself.
This is my point: in 2008, the
D&D game will be thirty-four years removed from the medieval European fantasy wargames that gave birth to it. There's no reason to pretend that "D&Dland" is basically "fantasy Europe with the serial numbers filed off", and I hope that Wizards of the Coast recognises this by giving us some non-European people in the artwork for the game.