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WotC's release schedule Jan - Apr ´08. 4th Edition?


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Eldragon said:
4) "D&D Saga Edition" is coming.

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Whizbang Dustyboots said:
Are you hoping to have those images visible from orbit?

Forcing side scrolling on a thread is uncool.

They're big enough that they're actually readable if you wanted to put them on a Cafepress shirt. If they're small enough to fit within the margins, they're too small to read on a TShirt.

I'll just leave the attachments on the original message.

-TRRW
 

Glyfair said:
If 4E is released soon I am very likely not to buy it. If it's not very backward compatible with 3.5 then I'm very likely to not buy any future supplements (if it is then I'll likely continue to buy Eberron material).

My feelings exactly. If I can't pick up a 3.5E book and work it into 4E with little to no tweaking, then the new edition is not worth my time or money. I don't care how much is improved.

Currently, I don't think anything NEEDS to be improved with 3.5E. A lot of the stuff people have problems with can be solved via the following:

1) House Rules

2) Unearthed Arcana

3) Rule Zero

4) 3rd Party Books

If, for some reason, you cannot get the D&D game you want via those 4 things, then D&D is just not for you. It does not mean we create a whole new edition of the game!

Also, there's still a lot of fun you can rip out of 3.5E system. Here's some of the following that's made it into the game:

1) Swift and Immediate Actions
2) Tome of Battle system
3) Warlock class
4) Reserve feats
5) Skill Tricks
6) Alternate class features
7) Incarnum
8) Psionics
 

I love 3.5, but there are two ways 4E could improve it:

1. Less complexity (while maintaining the flexibility)

2. Faster play

If these two features are met (and I can convert my 3.5 stuff fairly smoothly), then I have no problem with 4E.

If the rules get more complex or (even worse) combat and play takes longer, I'll have a lot more available spending money as I won't be buying a thing.
 


DaveMage said:
I love 3.5, but there are two ways 4E could improve it:

1. Less complexity (while maintaining the flexibility)

2. Faster play

If these two features are met (and I can convert my 3.5 stuff fairly smoothly), then I have no problem with 4E.

If the rules get more complex or (even worse) combat and play takes longer, I'll have a lot more available spending money as I won't be buying a thing.

Well, the complexity comes from adding on more rules. I don't want them to add any more, either. We have plenty. Psionics, Incarnum, Skill Tricks, Tome of Magic, Tome of Battle, etc. What they need to do is expand on what they have. More feats for the NEW classes like Factotum, Warmage, Spirit Shaman and others, more spells for Duskblades and Hexblades, more psionic, epic, incarnum, and ToB material.

I don't understand this "Create It and Forget It" type of game designing, but a proper and professional game designer does not create something new and drop it immediately. You expand on it and squeeze what you can from it. Until you do, you'll never truly know whether or not the idea received a negative reaction because it really did suck or because there was no support for it so it was forgotten.
 


I am not sure what to think right now - it just appears to me that there too many changes coming in a row right now:

The cancellation/revocation of the most popular D&D side branches (Dragonlance, Hackmaster), the cancellation of the mags in favor of a yet-to-be-specified digital variant, the narrowing of the FR game line, Gleemax, and so on...

I am not sure what you others think about this, but for me personally, this is way too much in a row to accustom myself quickly. - Not that I'd be a hardcore d20 player, but if all those changes come heralding the famed 4e, that would be way too quick for me to adapt.
 

Into the Woods

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