Would you allow carte blanche power selection?

Kzach said:
:\

I was generally of the impression that replying to a thread required, in the very least, one read the first post.

I guess I was mistaken.

And yes, I'm not listening to my own advice and posting again. Let's get past that, shall we?

Snarky much? That's what happens when I try to read too many threads at once.

Here. I'll correct it for you.

--G
 

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Goobermunch said:
Snarky much? That's what happens when I try to read too many threads at once.

Here. I'll correct it for you.

--G
I prefer the term "bitchy". It gives me a feminine side.
 

I've been thinking about something like this. I don't like the idea so much of huge proliferations of classes. So, I'll probably fold the class structure into only a few different "core" classes. New classes get all their abilities eaten by one of the existing ones. So, Wizard will eat Necromancer when it comes out, Cleric would eat any kind of favored soul equivalent, Rogue or maybe Fighter would eat Swashbuckler or Duellist, etc.
 

Kzach said:
:\

I was generally of the impression that replying to a thread required, in the very least, one read the first post.

I guess I was mistaken.
This is your friendly neighborhood admin, here to remind you that this comes across as you being a jerk. As I know it's possible - heck, easy - to communicate the same information without being rude, I'll ask that you try to adjust your posting style. Stuff that works really well in person doesn't adjust well to just words.

Thanks.
 

Goobermunch said:
Certainly not dark blade.
That would be most amusing. WotC, make it happen.

Goobermunch said:
Say Paladins, Warlocks, and Rogues all have Charisma based powers. You could alleviate some of your MAD issues if you took Cha based powers from each.
The obvious fix is to make all powers based off of Charisma in the first place.

Cheers, -- N
 

WyzardWhately said:
I've been thinking about something like this. I don't like the idea so much of huge proliferations of classes. So, I'll probably fold the class structure into only a few different "core" classes. New classes get all their abilities eaten by one of the existing ones. So, Wizard will eat Necromancer when it comes out, Cleric would eat any kind of favored soul equivalent, Rogue or maybe Fighter would eat Swashbuckler or Duellist, etc.
This would be serviced much better by what previous posters have mentioned, ie. create base classes based on the 'roles'. Having a striker class, a defender class, a leader class and a controller class.

Having said that, it would affect the game balance much in the same way the following does:


Nifft said:
The obvious fix is to make all powers based off of Charisma in the first place.
Which would also nerf a lot of the inherent balance contained within the system as it stands.
 

Doesn't the half-elf already get to choose another classes at-will ability as an encounter power? That tells me that it's an issue considered on some level by the creators.
 

It's not RAW, but it would make a fine house rule!

Uh, sorry. Old meme.

Anywaaaaay.... I'm pretty excited about the possibilities for "classless" 4e, myself. Actually, I'm more excited about playing mix'n'match with the powers to mimic "classes" from various fantasy books (4e Conan-style evil wizard/priest?) or other games (4e Colors to Fantasy?).

Or gamebooks... like Lone Wolf... 4e-ified Kai Lord, perhaps?

I'm not normally a tinkerer, but for some reason 4e is bringing out that side of me.
 


As someone who usually plays an Arcane Trickster in my RL D&D game, I've been thinking about the restriction to "light blades", and I think I know the answer.

Yes, sure, there will probably be feats that let you Sneak Attack with other weapons. But you don't need them for spells. Instead, the thing to look at is the feat that's been mentioned that lets you use weapons as Implements.

Take a short sword or dagger, use it as your Implement. Then Magic Missile/Sneak Attack to your heart's content. At +1 to hit, if it's a Dagger.

One must remember that the 4E economy is not, as 3E is, Weapon ^ Spell. Instead, it's Weapon + Power. A spell is a Power that's usually used with an Implement weapon (and that uses its own calculation for damage rather than relying on the Implement to provide a base damage die) -- Implements are otherwise identical to weapons.
 

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