Would you allow 'Craft Magic Arms & Armors' and the Psionic version to interact?

Interesting suggestions. However I'll mostly ignore them, because in practice ( at least in our game, where there are far more Arcane/Divine casters ) Psionics Craft feats are far, far weaker simply because psionic characters have a much more limited selection of powers than many Arcane/Divine spellcasters, and access to far fewer help to meet Requirements.

There are 2 Psionic Classes, and 7 Arcane/Divine Spellcasting ones.

Thanks for the feedback however.
 
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i would allow it simply cause a wizard/cleric (or substitute any arcane/divine combo you can think of) can 100% share the feats why should the Psionic/Divine or Psionic/Arcane be shafted any further comparitivly
 


Avatar of the North said:
i would allow it simply cause a wizard/cleric (or substitute any arcane/divine combo you can think of) can 100% share the feats why should the Psionic/Divine or Psionic/Arcane be shafted any further comparitivly

(If playing psionics and magic are different) Because Arcane Magic is magic, Divine Magic is magic, and both of these come from the same source, the weave. Yet psionics is psionics, which is not magic at all.

If you play where they are the same, well, I guess that might be different, but to be honest, I've never considered it. I only run one campaign with psionics and they are different than magic in that campaign. Thus, I've restricted my opinions to playing them as different.
 


My thoughts exactly.
From a purely balance point of view there were a few combinations I remember thinking were too powerful, but since I'll be ignored I wont bother finding out what they were.
 

Nobody, up to my post, had said anything that could be seen as a good balance reason not to allow it. As I tried to make clear near the beginning of this thread, I'm interested in _ONLY_ balance reasons for which it should not be allowed. I don't care if Magic and Psionics, in your campaign, are two different forces. As I made clear in my first post, they are the same in mine. I have Zero interest in hearing why it should'nt be allowed from a flavor or roleplay perspective.

Thus, since no one posted any good reasons why it should not be done from a purely balancing perspective, I have to ignore the flavor reasons that were given to me.

Should I have made my second post in Italic, Bold, Underscored?

Gromm, I am interested in hearing any and all situations where allowing it would be unbalanced.
 

I think the problem with this is that a lot of the armor special abilities and whatnot are replicated by psionics in the PsiHB already, implying that those that aren't should be done with psionics.

IMHO the balance issue here lies with the fact that psionics are just plain better at some things, while magic is just plain better at some things.

Now, if the character had BOTH feats I would allow her to mix them up and create items with both magical and psionic powers, but I don't think it should come for free. I've actually given this a lot of thought imc... I use a "psionics are sorta the same" system (SR=PR-10 and vice versa for most creatures, though some have equal resistances; a dispel check against the other type [dispel magic vs. psionics or negate psionics vs. spells] suffers a -10 penalty; etc.) to both keep psionics feeling "different" and to help with balance issues.
 

JCLabelle said:


In short, would you allow the Psi and Magic item creation feats to be pretty much the same thing?

1) Yes, because of the reasons you state. Psionics is transparent with arcane and divine magic, and should be able to freely interact by the intent of the rules. (My interpretation.)

2) In direct opposition to the above, psionics are spell-like abilities and a manifester is a "spell-like ability wielder." A spellcaster, on the other hand, casts spells and is a "spell wielder."

The requirement for magic feats explicitly states: "Spellcaster level X+". The requirement for psionics feats explicitly states: "Manifester level X+". The Psionics Handbook does not say these two terms as interchangable, so therefore we can rule either way in this wishy-washy situation.
 

I run a campaign with the standard of magic and psionics are the same power, just different ways to access it. I treat the feats identically, so a psionic wizard could freely mix both his psionics and his spells to create items.

ConcreteBuddha said:


1) Yes, because of the reasons you state. Psionics is transparent with arcane and divine magic, and should be able to freely interact by the intent of the rules. (My interpretation.)

2) In direct opposition to the above, psionics are spell-like abilities and a manifester is a "spell-like ability wielder." A spellcaster, on the other hand, casts spells and is a "spell wielder."

The requirement for magic feats explicitly states: "Spellcaster level X+". The requirement for psionics feats explicitly states: "Manifester level X+". The Psionics Handbook does not say these two terms as interchangable, so therefore we can rule either way in this wishy-washy situation.
 

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