Would you be willing to play in a campaign setting with none of the core races?

Could you?

  • No chance in hell!

    Votes: 18 7.7%
  • I'd give it a go, but I doubt it.

    Votes: 29 12.4%
  • I'd give it a go, i might like it.

    Votes: 68 29.2%
  • Yes! This is what I've been waiting for!

    Votes: 16 6.9%
  • As long as the replacement races were good.

    Votes: 94 40.3%
  • Other.

    Votes: 8 3.4%


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I'd love to play a Redwallian campaign, as long as the characters were actually similar to the animals they represent. I don't want Humans with cat traits, I want badgers with human traits, the human traits being limited to intelligence and posture.
 


So as I was saying last night when the server went bad--

I have thought about this before- I was thinking it would be fun to have a world where the options were:

Lizardfolk
Ratfolk
Gnoll
Thri-kreen
Dark Skulkers
Kobolds
Swordwraiths

The swordwraiths are the remains of humanity. The skulkers are the reamins of halflings. All the rest of the original races are extinct. The humans were going to die but have prolonged the existance of thier race with necromancy. However, there are no new souls or reproduction so the shadow of humanity is slowly fading. The SKulkers are halflings that magicly altered themselves so as to avoid the fate of the other races (including many of the humanoid ones like goblinoids, orcs). Everyone else is just normal. I was also thinking of adding githyanki to the mix, but it seemed a little overboard.

Aaron.
 

Well, since I've been playing in a campaign using all non-human races for about 6 months (DM'd by demiurge1138, if anyone wants to pester him about it), I figure I should say a few things about this.

The setting is a prehistoric campaign, where dinosaurs roam Gaia, and the two main races are kobolds and troglidytes (sp). There are numerous other race options, although the only mammalian player option is to be a ratkin. Since both main races are evil, the world is a fairly dark, bitter conflict zone, and the campaign has basically adapted to that. What makes it playable is fairly easy to define:
1) The world is extremely well defined. demi put a lot of work into it, and the detail and subplots make suspension of disbelief fairly easy. Every player has a fairly good idea of what is going on in the world, what each race is, how the political/societal/natural mechanics of the world work.
2) Racial mindsets are also well defined, and although none of the races act 'human', they all have several easily relatable aspects to them. Even though humans aren't there as a backdrop, the differences in each race stand out enough to make realistic characterization possible.
3) Most of the playable options are humanoid.

It's hard to say whether we're just playing around with the idea of kobolds and lizardfolk riding around on the back of awakened dinosoars, or actually roleplaying our roles, without the 'wow, that's cool' factor. Either way, we've been doing it for some time, and it's still a ton of fun. The campaign is winding down, and the DM is going to be taking a break, but it's been entertaining to try something entirely different from the core stuff that is so ingrained in our psyches.


Now that I'm going to be taking over DMing once the campaign ends, I have to deal with everyone complaining about how I want them to play standard stuff :)
 

I've been thinking of working on a world very similar to that in Perdido Street Station (yes, I have become a fanboy) with a smidgen of Elder Scrolls III: Morrowind and I've thought long and hard about screwing with the core races, getting rid of Half-Orcs, maybe Halflings or Gnomes and I just don't know how my players will react to that. I'd probably add Half-Giants, Thri-Kreen, and Goblins to the mix as character races.

I'll probably run that by the group beforehand...

But I'd be willing to play in a no-core races campaign, however if there are no humans, it would have to be damn good.
 

Well, principally I don't object to campaigns without standard races. I'm currently looking at the Talislanta setting, where you don't have any humans - at least as far as names go :D.

In principle, I find campaigns with humans more honest. Humans are the only "race" we really know, and in the end there's hardly any player who I see playing his non-human race somehow different from a human. All those "race descriptions" just serve as a costume for our humble human player, about as exotic as a new pair of sneakers. That's why I usually prefer campaigns where humans play a major role - at least for the PC's :).

Like many other people before me, I have a strong dislike for furry races. This is not a dislike per se - I don't mind one of those popular cat-like races, as long as they somehow have cat-like traits different from some stupid thing like that they purr at the end of each sentence :o. A good example are Jack Vance's Dirdir who have preserved their predatory instincts.

Arcana Unearthed gave me a hard time in this regard. Litorians with dreadlocks and Sybeccai with Cleopatra hairstyle, please! And females of both races with typical human boobs - arrgh :eek:!
 



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