Dragongirl
First Post
If it appeared to have enough new ideas for me, not just because someone was writing it. Personally I am looking forward to seeing the Vile one, only after I see it will I decide if it is worth it or not.
Elder-Basilisk said:
Still, the point I was trying to make is that contemporary evil is very similar to simply drag and drop into a D&D game. That's much harder to do with contemporary heroism. That is partially because we do not live in a society that ordinarily honors heroism. It is also partially because the character of modern heroism is tied more closely to the circumstances of modern life than is modern villainy. Consequently, it's more difficult to execute the "drag and drop" that can be done with villains.
Zaruthustran said:
Agreed. Making up campaign worlds, organizations, rules for stuff like drugs and whatnot, prestige classes, and spells is part of the fun of the hobby. A "good" book is just as useless as an "evil" book.
The huge response to the setting search proved that there are many thousands of creative gamers out there. So why do these same supposedly creative gamers buy fluff books like the BoVD?
Arcane Runes Press said:Because a lot of people either don't have time, don't have the skill, or don't have the inclination to write "fluff"?