D&D 5E would you let a PC learn a non spell magic power?

Yes. And as boon and treasure I prefer that the DM keep control on it.

Can PC have non spell magic power?
They already have a lot with class feature and some magic item. (Chanel divinity, wand of paralysis,…)
Future class in the 2024 revision will certainly have some of them duplicating spells.


For monsters block the basic of this is to allow a reliable attack. I guess that they found out that counterspell was not a so good addition to the game and may produce unsatisfying fight. So they may offer to PC caster to have some key spells considered as magical attack impervious to counterspell.

The goal is to have more dynamic fight and avoiding shutdown strategy.
 

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I think building the monsters/NPCs with magical abilities rather than using the spell frameworks is really a gameplay convenience for the GM. The stat block does not (or should not) define the narrative, merely the mechanical effect when a fight starts.

The GM should use the narrative context to decide if the attack can be learned, not the stat block.
It would entirely depend on the narrative of why the monster/NPC has that ability in the first place.

I'm very much a fan of the players growing via narrative events rather than simply gaining power through their class, so I'd generally be on board.
When I wrote the OP I was thinking of the wizard style NPCs (don't have the books at work but I swear the fireball example is in Witch light) and my default thought was a spellcaster asking "hey, how do you do that" AND being friendly... but I then imagined, what if the _____ class non caster did the same since it isn't a spell.

curses. biological abilities and the like would take more story work...
 

Stormonu

Legend
I would, if the ability was level appropriate and the character had a feat/class ability/etc. they could sack to learn the ability. Maybe even as a one-level "class" they could multiclass into to get the ability. At the extreme end, maybe as a quest reward. I wouldn't give it "just for free", though.

I'd encourage the player to gain the ability through already existing means if that was feasible and use the interaction to explain why they have the ability. If it couldn't be done that way, that's when I'd work with the player to see what was sensible and possible within the boundary of the game world.
 

TwoSix

Dirty, realism-hating munchkin powergamer
When I wrote the OP I was thinking of the wizard style NPCs (don't have the books at work but I swear the fireball example is in Witch light) and my default thought was a spellcaster asking "hey, how do you do that" AND being friendly... but I then imagined, what if the _____ class non caster did the same since it isn't a spell.

curses. biological abilities and the like would take more story work...
If it's a wizard style NPC, and their styles of magic are pretty similar, I would certainly allow the PC to learn it.
 

Stormonu

Legend
As a side rant, I think originally the designers just used spells in a lot of the original stats blocks because it was shorter and easier to point to a spell and indicate "it works like this" without having to fill up a page with explaining something that could be referenced elsewhere. The large list of spells in stat blocks was often for world-building, not necessarily combat. The change we're seeing in stat blocks like in Witchlight and MotM was meant to cut down on cross-referencing and ensuring creatures act appropriately for their CR in combat. That it is bringing back the old 3E headache of innate vs. spell-like vs. spell interactions with Counterspell, Anti-magic shell and the like I don't believe was considered, and most likely amuses the designers how much grief it gives to powergamers and rules lawyers to thwart their carefully laid builds. As a filthy casual DM/player, I'll rule case-by-case, but in most cases I'll still rule several of those abilities are spells regardless what the rules officially state. If their not, they're not, I'm not going to worry over it as Counterspell and the like hasn't been abused in the games I've run or played in.
 

EzekielRaiden

Follower of the Way
Would you allow a pc to learn "Petrifying Gaze" from a friendly medusa?
If the player puts in the work to justify it and it genuinely fits with the story we're telling...sure, why not?

It might not work 100% the same way, or might be slower or weaker. But frankly that sounds cool as hell to me, and I'm on board for doing cool stuff.

Gotta love how people talk about 5e not needing balance and that balance is a foolish goal to strive for, and then when people start asking to do cool things then suddenly balance is important and pursued by 5e and too fragile to handle all this power creep!
 

It says in the action descriptions.

Ranged SPELL attack. Melee SPELL attack.

So for all those asking if these are spells or not, yes, they are spells. They are just spells that, for an unspecified lore reason, the players cannot normally learn. Whether you decide to them learn these, or whether you come up with a fun lore reason is completely up to you, but they are literally called spell attacks.
 

It says in the action descriptions.

Ranged SPELL attack. Melee SPELL attack.

So for all those asking if these are spells or not, yes, they are spells. They are just spells that, for an unspecified lore reason, the players cannot normally learn. Whether you decide to them learn these, or whether you come up with a fun lore reason is completely up to you, but they are literally called spell attacks.
I do not want to argue (especily since I am atleast a week out from getting the main book I am talking about) but in the other thread on it someone shared a youtube video of the Devs saying it isn't a spell, it is just a non spell magic that can't be counterspelled or magic resisted)

now I do not think your interpretation is wrong, it is how you read it.

I do think that "spell attack" in this case is "mental not physical attack"
 



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