Matt_Rourke
First Post
I've been toying around with primitive, survival-based game setting ideas, and the concept of money has become more and more troublesome.
In a realistic sense, once survival of the group becomes paramount and every villager must pull their weight or civilization collapses, money becomes less of a concern. Hunters hunt for the good of the community, and gatherers gather for the good of the community. Priests perform their rites and rituals because that is their function, and warriors fight when called upon to do so. Food is available for all. Equipment and other items are bartered for - either with goods or services. A hard currency is not found until these small communities develop more complex civilization, or come into contact with more complex civilization.
In a gaming sense, though, I worry that a setting with no currency will hold little interest for the majority of gamers. Plus, not having a currency sets up a host of system complications.
One thought was to have "honor markers" or something, where deeds that help the community are recorded by granting small tokens - which are then used as a bartering supplement, or a form of currency. Even so, though, deviating from the "gold standard" of D&D is a risk.
Personally, I am more of a narrativist gamer, in that I'm in it for the story and the character. Having no money wouldn't bother me much, as long as the story was compelling. I know that there are plenty of gamers who play for the "stuff" - and are keenly interested in the treasure, rewards, equipment, and gold that comes along with adventuring.
So, would you play in a setting with no currency? And, if so, would you play it as a primary setting, or just as a "one shot" concept?
Would you play in a sestting with an alternate non-gold currency - and again, as a longer campaign, or only a one shot?
In a realistic sense, once survival of the group becomes paramount and every villager must pull their weight or civilization collapses, money becomes less of a concern. Hunters hunt for the good of the community, and gatherers gather for the good of the community. Priests perform their rites and rituals because that is their function, and warriors fight when called upon to do so. Food is available for all. Equipment and other items are bartered for - either with goods or services. A hard currency is not found until these small communities develop more complex civilization, or come into contact with more complex civilization.
In a gaming sense, though, I worry that a setting with no currency will hold little interest for the majority of gamers. Plus, not having a currency sets up a host of system complications.
One thought was to have "honor markers" or something, where deeds that help the community are recorded by granting small tokens - which are then used as a bartering supplement, or a form of currency. Even so, though, deviating from the "gold standard" of D&D is a risk.
Personally, I am more of a narrativist gamer, in that I'm in it for the story and the character. Having no money wouldn't bother me much, as long as the story was compelling. I know that there are plenty of gamers who play for the "stuff" - and are keenly interested in the treasure, rewards, equipment, and gold that comes along with adventuring.
So, would you play in a setting with no currency? And, if so, would you play it as a primary setting, or just as a "one shot" concept?
Would you play in a sestting with an alternate non-gold currency - and again, as a longer campaign, or only a one shot?