Remathilis
Legend
Forked from: Should complexity vary across classes?
Well, do you chafe?
Specifically, lets set up a scenario.
Your DM is starting a new campaign. Its going to be mostly-normal D&D, but he's made a few adjustments to the caster classes.
* There is no wizard class. Sorcerers replace them.
* The same goes for Clerics. Its replaced either by the spontaneous variant in Unearthed Arcana, or the Dragonlance Mystic.
* Druids are replaced with the spontaneous variant in UA.
* Paladins and Rangers are either limited in spells known akin to the hexblade/spellthief table or use the spell-less variants in Complete Warrior.
* Prestige-classes are on a case-by-case, but any that grant their own pool of spells known will be limited accordingly (probably using the assassin spells known)
* Metamagic would no longer require a full-round action to cast, just the higher spell slot.
* Bards, fighters, barbarians, rogues, and monks stay as-is.
* Magic Items, monster CR, and such would be typical core.
Well, would you play? Would you be a spellcaster? Why or why not?
Remathilis said:That got me thinking...
There are only three classes with "unlimited" options in 3e: cleric, druid, and wizard. What a coincidence they are considered the most "broken" or "abusive" classes in 3e as well...
Compare them with their three "spontaneous" cousins: favored soul, bard and sorcerer. Each loses handily. No favored soul can match the sheer "yes I can!" power of a fully-prepared cleric (which grows quadratically with each supplement littering the clerics "I know that" list). and no sorcerer can solve the myriad of problems a wizard with a loaded spellbook can (which most wizards have good spellbooks come 7th level, they have the gold to invest in research or purchasing scrolls by then). An no bard, jack-of-all-trades be damned, can match the druids "I can heal, I can nuke, I can maul you as a bear" power.
A lot of complaints about sorcerers (and other spontaneous casters) was levied at them being "too weak". I think they were probably balanced against other classes (like fighters or rogues, who are flexible at char-gen, but set during play) but not against prep-casters, who could rebuild themselves to suit whatever problem came along, given 24 hours advance warning.
What 4e did was effectively turn clerics and wizards into favored-souls and sorcerers. You have limited choices (picked at char-gen) but near-constant ability to use them. (With the added side-benefit of turning many problem-solver spells into rituals, which are castable as long as you have gold to pay).
I never got to try this out, but I'm sure many, if not all, problems with casters overshadowing other characters could be fixed with replacing them with spontaneous-only counterparts. In essence, by limiting clerics, druids and wizards to 45-55 spells max (0-9th level) you could remove a lot of potential problems.
Problem being, I think most dedicated spellcaster-type players with chafe, if not outright revolt, at the idea of wizards and clerics being knocked down a peg or three.
Well, do you chafe?
Specifically, lets set up a scenario.
Your DM is starting a new campaign. Its going to be mostly-normal D&D, but he's made a few adjustments to the caster classes.
* There is no wizard class. Sorcerers replace them.
* The same goes for Clerics. Its replaced either by the spontaneous variant in Unearthed Arcana, or the Dragonlance Mystic.
* Druids are replaced with the spontaneous variant in UA.
* Paladins and Rangers are either limited in spells known akin to the hexblade/spellthief table or use the spell-less variants in Complete Warrior.
* Prestige-classes are on a case-by-case, but any that grant their own pool of spells known will be limited accordingly (probably using the assassin spells known)
* Metamagic would no longer require a full-round action to cast, just the higher spell slot.
* Bards, fighters, barbarians, rogues, and monks stay as-is.
* Magic Items, monster CR, and such would be typical core.
Well, would you play? Would you be a spellcaster? Why or why not?