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D&D 5E Would you play in or run a 2 hour pick up game of D&D ?

2 hour "pick up game"? of D&D/Pathfinder? Yeah, huge waste of time and so not worth it.

Would rather setup a game of Zombicide or Super Dungeon Explore instead. Or Munchkin or Pandemic. Or even
the Pathfinder Card Game would be a better option. Especially if I have non RPG people in that group.
 

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Absolutely. Nearly all of our games with D&D in the 80s were pick-up games of a couple hours. Come home from school, friend comes over, we play until it's time for dinner.

Last year, I started running some B/X games a local community center. We'd only have the room for about 4 hours, which meant maybe 3, 3 1/2 hours of actual play after set-up time and clean-up time. I definitely want 5e to be playable in that time frame.
 

Wizards has been running two hour event blocks at cons, so this is perfectly doable.

I think the issue is: Are you running some self-contained module that is geared towards that play length (as happens at these cons)? Or are you playing two hours of a longer campaign? If you're using a module, where did it come from? If it's part of a campaign, random scheduling might be an issue.

Alternatively, were you thinking of some kind of "improv" structure? I think one of the recent DMGs had a "random dungeon" feature that created a dungeon and stocked it with monsters as you went.
 

Not D&D. It's too cumbersome for 2 hours for me. I'd go with Dungeon World. You can make characters in 5 minutes and you can get a ton done in a 2 hour session.

In my last Dungeon World game, it went 1.5 hours. I did character creation with newbies to the system, did an intro fight vs. a giant crocodile, a roleplay scene with an elven village, tracked some cultists, had a goblin encounter, tracked some more, explored a ruined city, worked through some traps, fought some more goblins, fought an ogre, fought the cultists along with animated skeletons and a spellcasting leader, saved a sacrificial victim, returned him to the elves, went back to the city, and had a long party that led to two new plot hooks. All of that with very minimal prep (1 page), and it was a blast.
 

We are talking about players who already know the rules, and there are pregenerated characters and adventure? Sure, that can be done. But it probably ought to be pretty focused, with a very clear theme and well-stated goals. To make a 2-hour session work, and feel like there's been something accomplished, it probably needs to be pretty railroady, and that road clearly stated for the players.

Most boardgames are *entirely* railroady, so I don't see this as an issue.
 

We are talking about players who already know the rules, and there are pregenerated characters and adventure? Sure, that can be done. But it probably ought to be pretty focused, with a very clear theme and well-stated goals. To make a 2-hour session work, and feel like there's been something accomplished, it probably needs to be pretty railroady, and that road clearly stated for the players.

Most boardgames are *entirely* railroady, so I don't see this as an issue.
Random content generators are key here. When we played pick up games with B/X, the games were almost entirely riffs on the results of wandering monster roles.

In the recent Live Q&A, Mearls talked about running a game using AD&D's random dungeon generator. That's a good sign.
 

Random content generators are key here. When we played pick up games with B/X, the games were almost entirely riffs on the results of wandering monster roles.

Well, here's when we get into reasons for play. I don't think random content generators would produce an experience worth the effort, for me. I'd want a short scenario - a purpose or goal for the PCs to reach, and content in place that's relevant for that short adventure.
 

As an addendum to my original response... on the off-chance the folks actually wanted to roleplay for the two hours we had available, I'd try to turn them towards a game specifically designed for a one-off, non-campaign situation... like Fiasco. That's the kind of RPG I'd prefer to do in the time we had and would probably find it to be a more enjoyable experience.

I'll happily use D&D for long-term games, but other options for one-offs.
 


Nope. I'm in 4 RPG groups that meet from every other week to monthly, and a bunch of board games I don't get to play enough.

That said, a couple of my games only last 2-3 hours per session, so I know it's possible.
 

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