Tovec
Explorer
I think that in your questions you might be confusing "waste of time" with "too much effort" and for me at least that isn't the case. It isn't a matter of taking too long to set up, or being too difficult to keep people on target, or anything like that. For me, it is a waste of time I could be spending on doing a session of a campaign. Please note that when I answered No/"waste of time" I was responding mostly to Gundark's EDIT (assume this isn't your normal game night. More an evening where a bunch of friends came over and people wanted to play a game.)I am kinda surprised by the number of people who think a 2-hour session would be a "waste of time". I am not saying that's an illegitimate position to have, just for me it's a surprising one.
So, assuming it isn't a small session of my normal campaign, then No I don't have an interest in playing DnD as a one off at that length.
I like campaigns because they have purpose they have drive. I feel accomplishment over the course of the game that something has been done or advanced through play. If I'm going to do a one-off adventure then it had better be dripping with atmosphere or very well clear end goal. I have no interest in a single dungeon (assuming I could do a full dungeon in 2 hours) with a boss at the end. It is like asking me if I would like to play a single world/level Mario that has no context on my regular save/progress, instead of playing where I currently am (with all the unlocked worlds and stuff still needing to be collected). And certainly a short game can be fully completed in that time but that will probably be a one-off that I can complete quickly or be something that is dripping with atmosphere that I've done before and will do again because I like the feeling I get while playing it - that's why I've played in WOD/WhiteWolf rulesets during special events at Halloween, but in general (up until recently) have no interest in playing a regular WOD game over my scheduled DnD game, or even just playing it "just because" over my regular game. It isn't that it can't be perfectly fun, because I'm sure I could have some fun defeating a random enemy. But the problem is that in 2 hours of an unrelated game that is all it is .. a random enemy. Not one I care about defeating and so it isn't giving me catharsis for beating him like I would even a SBEG in a regular campaign. And none of that has to do with how long it takes to set up, M prep, or anything like that.
So to answer each of your questions/assumptions in turn:
1. Nope.1) Are some of these claims based on an assumption that the game involves an extensive run-up to get started?
IE Are you expecting time to generate a character, or for extensive DM prep while the players are present, or people talking a lot before the game starts, or a re-cap of recent events in the game, or buying and selling stuff in town before the adventure begins, or other stuff like that?
2) Are some of these claims based on the quantity of time it takes for the DM to prep before the players arrive?
3) Are some of these claims based on the idea that random encounters cannot further a longer cohesive campaign?
2. Nope.
3. Random encounters (in an unrelated game) cannot beat a regular campaign or even random encounters in a regular campaign, so.. Nope. Or Yes? (yes they cannot beat, no since they are not better? Double negatives are tricky.)
Gundark specifically said, "[A]ssume this isn't your normal game night. More an evening where a bunch of friends came over and people wanted to play a game." So, I don't think the condition you set here is valid.And these can be linked together as the party travels towards their destination as a series of encounters during that travel. No run-up time, no prep time, part of a larger campaign, and lots of fun.
It isn't matter of not being able to get enough done in 2 hours. It is a matter of not feeling satisfied versus other options in playing DnD that has no relation to anything else (unless dripping.. oh you get it by now).
Absolutely agreed. Everything I just said above applies to ME, I'm not trying to prescribe it to others.Whether running/playing a 2-hour, pick-up D&D game is "worthwhile" is a completely subjective thing that depends on the sensibilities of the individual.
My issue is this. I wonder which is more satisfying or enjoyable or whatever to the average player:I can say this: I have been contracted by Wizards of the Coast in the past to create 2-hour events to run as pick-up games at conventions like PAX, GenCon, Comic Con, etc. These events were events that used low-level pre-generated characters, all of which that contained detailed backgrounds that tied the characters to the adventure specifically. Players would sit down, have 10-15 minutes to read the character backgrounds and get acquainted with the rules, and then play. The events were played by both experienced D&D players and people new to the game (either 4e or 5e). I attended some of these conventions, but not all of them. I talked with the DMs who ran these events, and I talked to players who played them.
A draft (opening boosters and attempting to build a deck from those cards) or building a well thought out cohesive deck? One might be fun occasionally or at a convention, but I suspect most build decks (multiples if my friends are any indication) and add cards they want or need for that deck instead of getting random ones from boosters - not to mention the lesser cost of not having to buy boosters all the time in order to play.
I think that a 2 hour adventure is fine. It can even be fun and exciting. It probably even can inspire people to go out and try a full campaign. But it doesn't translate that well when compared to a full campaign. I think there is no comparison at all at that point.
I will also note that I do not use adventures, never have. I see some value in them, but by in large I just pilfer ideas from them more than anything more concrete. So the value in writing adventures is lost on me. Instead I run homebrews, I was brought up on homebrews - especially homebrewed campaign worlds entirely from imagination. I've played briefly in Eberron (one, short lived game) and Faerun (so far one session), so even then I don't use the published material much. But even in those official worlds the DMs have always used homebrewed adventures in the world so take what I said with a grain of salt.