FrogReaver
The most respectful and polite poster ever
But you did like some of it! I must be on to something then!
I think the only thing was line 1.
But you did like some of it! I must be on to something then!
I like the basic idea, but there's one thing that doesn't really sit well with me.It's been mentioned at least part already, but I would really enjoy seeing these changes:
1. The smite spells do not require concentration.
2. They are cast as a reaction when you hit with an attack.
3. Remove the class ability of divine smite (keep the bonus 1d8 damage at 11).
4. Improve the smite spells a little bit, by making damage the same. Level 1 Smite spell 2d8, Level 2 Smite spell 3d8, etc. They scale upward per spell slot level at +1d8 per slot.
5. Each smite spell has an effect, but still doesn't require concentration. Something set on fire should just keep burning, not require concentration. Continuing effects just keep happening, but allow a save at the end of each turn to end it. The effects also scale per spell slot spent if appropriate. Just for example, make spells like this, with a couple new ones added to keep things interesting!
I like the basic idea, but there's one thing that doesn't really sit well with me.
On your second point, it's weird that you're reacting to yourself. It's good that this limits you to one spell slot per round, and it doesn't take concentration, but you could just make it a bonus action to cast, and have it trigger automatically on your next hit (as long as that occurs before the end of your next turn).
Also, I'm really hoping that Searing Smite ends on something other than a Concentration save. What's the normal save against being on fire? Dexterity?
That assumes you want to bring the spells more into line with the class feature, rather than the other way around.I chose reaction over bonus action because it is more similar to the normal divine smite ability. I think taking the paladin's bonus action away is too great of a change and nerf, when the regular divine smite uses no action of any kind.
Your can’t lose concentration between your bonus action and action, nothing can happen to force a concentration check.