I think that a good WP/VP conversion and possibly a good armor conversion would really perfect d20 Modern for me. I've been trying to explain to my players why a dagger hitting someone for 3 points damage will still deliver its poison when they have 120 hit points -- and thus, when that 3 points of damage is really a near miss, flavorwise, rather than even a graze. And I can't. Because it doesn't work. There are too many "on-a-hit" factors in D&D, and thus in d20 modern, for me to sell the idea of hit points being as abstract as I want them to be.
So I'm looking at WP/VP.
Which would be better in your mind?
1) Drop the crit multipliers down one and have crits go directly to WP (ie, all but a few weapons would do normal damage, but to WP and not VP)
2) Keep crit multipliers where they are and don't have them go right to WP -- so a crit that just does a bunch of damage is a near-miss that throws off your balance even more than it otherwise would have
And then there's the stuff I don't know, since I don't know WP/VP that well. What stuff bypasses VP? How would the d20 Modern knockout system translate over? Etc?
Has this already been done somewhere really well on a website that I haven't found? I've found a few D&D ones but nothing for d20 modern.
Thanks,
So I'm looking at WP/VP.
Which would be better in your mind?
1) Drop the crit multipliers down one and have crits go directly to WP (ie, all but a few weapons would do normal damage, but to WP and not VP)
2) Keep crit multipliers where they are and don't have them go right to WP -- so a crit that just does a bunch of damage is a near-miss that throws off your balance even more than it otherwise would have
And then there's the stuff I don't know, since I don't know WP/VP that well. What stuff bypasses VP? How would the d20 Modern knockout system translate over? Etc?
Has this already been done somewhere really well on a website that I haven't found? I've found a few D&D ones but nothing for d20 modern.
Thanks,