Continued from http://www.enworld.org/showthread.php?t=184454&page=6 .
In the above thread I promised to post a few example builds with average damage calculations. I finally got around to making the average damage spreadsheet I asked about. I based it on the one from ENWorld's download section, but rather than try to unwind the calculation code I made my own. It seems to be working correctly. If there's any interest I may try to "clean it up", add some explanations, and make it available to others.
I keep changing my mind with regards to the best characters to showcase wraithstrike, so I'll just start with one build and then I can post more as inspiration strikes and/or based on comments and requests I may get after this one.
Holy Arcane Warrior
Core + Complete used
Human Paladin 4/Sorc 2 /Abjurant Champion (CMag) 5/Spellsword (CWar) 1 (lv12)
(Variant: Fighter4/Focused Specialist (CMag) 2... for a wizard based build. No divine grace from paladin and no Divine Might feat, but more feats and more skill points due to higher Int.)
25 pb
Feats (1,1,3,6,9,12): Power Attack, Combat Casting, Improved Toughness (CWar), Somatic Weaponry (CMag 47), Divine Might (CWar), Arcane Strike (CWar)
(Variant: Arcane Preparation [CArc] and Extend Spell for Extended wraithstrikes.)
Weasel Familiar
Spells known:
4th (4/day, 1 known): Heart of Earth (CMag)
3rd (6/day, 2 known): Haste, Heroism
2nd (7/day, 3 known): Wraithstrike (CAdv, SC), Alter Self, See Invisibility
1st (7/day, 5 known): Shield, Enlarge Person, Swift Expeditious Retreat (CAdv), Mage Armor, Ray of Enfeeblement
Equipment (88000 max):
4000 Amulet of Health +2
11350 +1 keen adamantine falchion
6000 Ring of Enduring Arcana (CMag)
4100 Armbands of Might (CAdv)
16000 Belt of Strength +4
4000 Cloak of Charisma +2
10100 +3 Mithral Chain Shirt
5000 Dusty Rose Ioun Stone
4000 Gloves of Dexterity +2
9000 Vest of Resistance +3 (CArc)
8000 Ring of Protection +2
6450 left
Combat: Will usually cast heart of stone, heroism and alter self before battle.
Casts haste and shield in first round (swift shield thanks to abjurant champion).
No holds barred option:
AB:
+11 BAB
+4 Strength
+2 heroism spell
+1 haste spell
+1 enhancement weapon
-11 Power Attack
+4 Arcane Strike 4th level spell.
= +12/+12/+7/+2
Damage:
2d4 weapon
+6 Str
+1 enhancement weapon
+22 Power Attack
+2 armbands of might
+4 Divine Might
(+4d4 Arcane Strike)
= 2d4+35+4d4, 15-20/2x
AC:
10 base
+2 Dex
+6 troglodyte
+7 armor
+9 shield spell
+1 haste
+1 ioun stone
+2 ring of protection
= AC 38
Saves (fort/ref/will):
4/1/1 paladin
0/0/3/ sorcerer
1/1/4 abjurant champion
2/0/2 spellsword
4/4/4 divine grace
2/2/2 heroism
3/3/3 vest of resistance
3/2/1 ability scores
0/2/0 familiar
---
Fort +19, Ref +15, Will +20
Average hit points: 10 + 3d10 (Pal) + 2d4 (Sorc) + 5d10 (AC) + d8 (SS) + 12*3 (Con) +12 (ImpTough)= 111 hit points (+22 temporary from heart of earth)
Average damage per attack and per round:
Some examples:
CR 16 Old Black Dragon. AC 32, touch AC 8.
With wraithstrike: 223 average damage.
Without wraithstrike: 10 average damage.
Now that's not really fair, since -11 PA isn't optimal without wraithstrike. Make it -2 PA (to use the armbands). +9 on attacks and -18 on damage.
You still only get 43 damage against AC 32. Improvement: 180 damage.
Is it reasonable for a 2nd level spell to effectively add 180 damage as a swift action?
Some other examples:
CR 13 Storm Giant, AC 27, touch 10. With 214, without and -2 PA 87, improvement 127 damage.
CR 13 Iron Golem, AC 30, touch 8. With 180, without and -2 PA 53, improvement 127 damage. (Edit: I forgot the crit immunity. Fixed.)
Y'all can find more examples yourself. If you do, you'll find that a high AC and low touch AC is the rule rather than the exception for appropriate CR monsters. Creatures with DR favor wraithstrike, since it lets you crank up the Power Attack and still hit.
The use of Arcane Strike may seem "unfair", but keep in mind that wraithstrike is adding to an already effective tactic. If you don't use Arcae Strike the "effective" damage addition becomes 169-16 = 153 - still quite nice for a swift action 2nd level spell...
So - comments? Questions?
In the above thread I promised to post a few example builds with average damage calculations. I finally got around to making the average damage spreadsheet I asked about. I based it on the one from ENWorld's download section, but rather than try to unwind the calculation code I made my own. It seems to be working correctly. If there's any interest I may try to "clean it up", add some explanations, and make it available to others.
I keep changing my mind with regards to the best characters to showcase wraithstrike, so I'll just start with one build and then I can post more as inspiration strikes and/or based on comments and requests I may get after this one.
Holy Arcane Warrior
Core + Complete used
Human Paladin 4/Sorc 2 /Abjurant Champion (CMag) 5/Spellsword (CWar) 1 (lv12)
(Variant: Fighter4/Focused Specialist (CMag) 2... for a wizard based build. No divine grace from paladin and no Divine Might feat, but more feats and more skill points due to higher Int.)
25 pb
Code:
Levels Item Total
Str 14 +4 18 (+4)
Dex 12 +2 14 (+2)
Con 14 +2 16 (+3)
Int 8 8 (-1)
Wis 12 12 (+1)
Cha 13 +3 +2 18 (+4)
Feats (1,1,3,6,9,12): Power Attack, Combat Casting, Improved Toughness (CWar), Somatic Weaponry (CMag 47), Divine Might (CWar), Arcane Strike (CWar)
(Variant: Arcane Preparation [CArc] and Extend Spell for Extended wraithstrikes.)
Weasel Familiar
Spells known:
4th (4/day, 1 known): Heart of Earth (CMag)
3rd (6/day, 2 known): Haste, Heroism
2nd (7/day, 3 known): Wraithstrike (CAdv, SC), Alter Self, See Invisibility
1st (7/day, 5 known): Shield, Enlarge Person, Swift Expeditious Retreat (CAdv), Mage Armor, Ray of Enfeeblement
Equipment (88000 max):
4000 Amulet of Health +2
11350 +1 keen adamantine falchion
6000 Ring of Enduring Arcana (CMag)
4100 Armbands of Might (CAdv)
16000 Belt of Strength +4
4000 Cloak of Charisma +2
10100 +3 Mithral Chain Shirt
5000 Dusty Rose Ioun Stone
4000 Gloves of Dexterity +2
9000 Vest of Resistance +3 (CArc)
8000 Ring of Protection +2
6450 left
Combat: Will usually cast heart of stone, heroism and alter self before battle.
Casts haste and shield in first round (swift shield thanks to abjurant champion).
No holds barred option:
AB:
+11 BAB
+4 Strength
+2 heroism spell
+1 haste spell
+1 enhancement weapon
-11 Power Attack
+4 Arcane Strike 4th level spell.
= +12/+12/+7/+2
Damage:
2d4 weapon
+6 Str
+1 enhancement weapon
+22 Power Attack
+2 armbands of might
+4 Divine Might
(+4d4 Arcane Strike)
= 2d4+35+4d4, 15-20/2x
AC:
10 base
+2 Dex
+6 troglodyte
+7 armor
+9 shield spell
+1 haste
+1 ioun stone
+2 ring of protection
= AC 38
Saves (fort/ref/will):
4/1/1 paladin
0/0/3/ sorcerer
1/1/4 abjurant champion
2/0/2 spellsword
4/4/4 divine grace
2/2/2 heroism
3/3/3 vest of resistance
3/2/1 ability scores
0/2/0 familiar
---
Fort +19, Ref +15, Will +20
Average hit points: 10 + 3d10 (Pal) + 2d4 (Sorc) + 5d10 (AC) + d8 (SS) + 12*3 (Con) +12 (ImpTough)= 111 hit points (+22 temporary from heart of earth)
Average damage per attack and per round:
Code:
AC 1 2 3 4 5 Total
6 58,90 58,90 58,90 52,70 0,00 229,40
7 58,90 58,90 58,90 49,60 0,00 226,30
8 58,90 58,90 58,90 46,50 0,00 223,20
9 58,90 58,90 58,90 43,40 0,00 220,10
10 58,90 58,90 55,80 40,30 0,00 213,90
11 58,90 58,90 52,70 37,20 0,00 207,70
12 58,90 58,90 49,60 34,10 0,00 201,50
13 58,90 58,90 46,50 31,00 0,00 195,30
14 58,90 58,90 43,40 27,90 0,00 189,10
15 55,80 55,80 40,30 24,80 0,00 176,70
16 52,70 52,70 37,20 21,70 0,00 164,30
17 49,60 49,60 34,10 18,60 0,00 151,90
18 46,50 46,50 31,00 15,50 0,00 139,50
19 43,40 43,40 27,90 12,40 0,00 127,10
20 40,30 40,30 24,80 9,30 0,00 114,70
21 37,20 37,20 21,70 6,20 0,00 102,30
22 34,10 34,10 18,60 3,10 0,00 89,90
23 31,00 31,00 15,50 3,10 0,00 80,60
24 27,90 27,90 12,40 3,10 0,00 71,30
25 24,80 24,80 9,30 3,10 0,00 62,00
26 21,70 21,70 6,20 3,10 0,00 52,70
27 18,60 18,60 3,10 3,10 0,00 43,40
28 15,00 15,00 3,00 3,00 0,00 36,00
29 11,60 11,60 2,90 2,90 0,00 29,00
30 8,40 8,40 2,80 2,80 0,00 22,40
31 5,40 5,40 2,70 2,70 0,00 16,20
32 2,60 2,60 2,60 2,60 0,00 10,40
33 2,60 2,60 2,60 2,60 0,00 10,40
34 2,60 2,60 2,60 2,60 0,00 10,40
35 2,60 2,60 2,60 2,60 0,00 10,40
36 2,60 2,60 2,60 2,60 0,00 10,40
Some examples:
CR 16 Old Black Dragon. AC 32, touch AC 8.
With wraithstrike: 223 average damage.
Without wraithstrike: 10 average damage.
Now that's not really fair, since -11 PA isn't optimal without wraithstrike. Make it -2 PA (to use the armbands). +9 on attacks and -18 on damage.
Code:
6 36,67 36,67 36,67 36,67 0,00 146,68
7 36,67 36,67 36,67 36,67 0,00 146,68
8 36,67 36,67 36,67 36,67 0,00 146,68
9 36,67 36,67 36,67 36,67 0,00 146,68
10 36,67 36,67 36,67 36,67 0,00 146,68
11 36,67 36,67 36,67 36,67 0,00 146,68
12 36,67 36,67 36,67 36,67 0,00 146,68
13 36,67 36,67 36,67 36,67 0,00 146,68
14 36,67 36,67 36,67 34,74 0,00 144,75
15 36,67 36,67 36,67 32,81 0,00 142,82
16 36,67 36,67 36,67 30,88 0,00 140,89
17 36,67 36,67 36,67 28,95 0,00 138,96
18 36,67 36,67 36,67 27,02 0,00 137,03
19 36,67 36,67 34,74 25,09 0,00 133,17
20 36,67 36,67 32,81 23,16 0,00 129,31
21 36,67 36,67 30,88 21,23 0,00 125,45
22 36,67 36,67 28,95 19,30 0,00 121,59
23 36,67 36,67 27,02 17,37 0,00 117,73
24 34,74 34,74 25,09 15,44 0,00 110,01
25 32,81 32,81 23,16 13,51 0,00 102,29
26 30,88 30,88 21,23 11,58 0,00 94,57
27 28,95 28,95 19,30 9,65 0,00 86,85
28 26,25 26,25 16,88 7,50 0,00 76,88
29 23,66 23,66 14,56 5,46 0,00 67,34
30 21,18 21,18 12,36 3,53 0,00 58,25
31 18,81 18,81 10,26 1,71 0,00 49,59
32 16,55 16,55 8,28 1,66 0,00 43,03
33 14,90 14,90 6,62 1,66 0,00 38,07
34 13,24 13,24 4,97 1,66 0,00 33,10
35 11,59 11,59 3,31 1,66 0,00 28,14
36 9,93 9,93 1,66 1,66 0,00 23,17
You still only get 43 damage against AC 32. Improvement: 180 damage.
Is it reasonable for a 2nd level spell to effectively add 180 damage as a swift action?
Some other examples:
CR 13 Storm Giant, AC 27, touch 10. With 214, without and -2 PA 87, improvement 127 damage.
CR 13 Iron Golem, AC 30, touch 8. With 180, without and -2 PA 53, improvement 127 damage. (Edit: I forgot the crit immunity. Fixed.)
Y'all can find more examples yourself. If you do, you'll find that a high AC and low touch AC is the rule rather than the exception for appropriate CR monsters. Creatures with DR favor wraithstrike, since it lets you crank up the Power Attack and still hit.
The use of Arcane Strike may seem "unfair", but keep in mind that wraithstrike is adding to an already effective tactic. If you don't use Arcae Strike the "effective" damage addition becomes 169-16 = 153 - still quite nice for a swift action 2nd level spell...
So - comments? Questions?
Last edited: