What do you think? :\RigaMortus2 said:Are we assuming that the Dragon in your example is stationary and not flying, let alone moving? Are we assuming that you always have the option to make a full round attack?.
No.RigaMortus2 said:Are we also assuming the Storm Giant is stationary and not moving away to toss boulders at you? Or that the Storm Giant just won't grapple you? Again, are we assuming you are always getting a full round attack on him?
We're "assuming" that melee characters get into position for a full attack on a fairly regular basis. And they do. It's the players who tend to go out of their way to avoid full attacks. High level melee monsters are not in the habit of running away from combat with puny, lightly armored arcane casters. At least not in my experience. I guess there might be games out there where storm giants and powerful dragons piss themselves at the mere thought of facing a wizard in a head on melee, but I think such games are few and far between. Or at least they were, before wraithstrike was introduced...
RigaMortus2 said:Are you calculating the 15/admantine damage reduction the Iron Golem gets? Iron Golems are the smartest of opponents, so you probably will do very good here. Played correctly, I can't picture/justify an Iron Golem using tactics to move away from you. Perhaps to use their breath weapon (if they want to hit you and your party members). But I can see them going in for a grapple, much like the Storm Giant, which will prevent you from attacking or casting w/o making the appropriate checks.
From the OP:
and more importantly...Iku Rex said:11350 +1 keen adamantine falchion
And grappling golems? That's the first I've heard of it. But regardless, an arcane caster generally has a better chance of surviving/escaping a grapple with a big monster than a more conventional warrior type.Iku Rex said:Creatures with DR favor wraithstrike, since it lets you crank up the Power Attack and still hit.