Nail
First Post
Agreed.Infiniti2000 said:... I would rather initially disallow something than to have to nerf it later or, worse, ban it later. ....
Agreed.Infiniti2000 said:... I would rather initially disallow something than to have to nerf it later or, worse, ban it later. ....
two said:?
An extended Alter Self nets you +6 nat. ac for ages...where is the eggshell?
If you have poor defenses as a F/M it is out of choice.
"
This is just false. You need one feat. PA. The spell is effective at level 5 or so as a nice bonus to hit. As you level up it gets better and better....and better...
FWIW, in a previous game, when the PCs were 17th - 21st level, doing 200 hp of damage per round per PC happened all the time. Often the players would drop one 450 hp opponent per round when they were able to gang up on it. Yikes!satori01 said:Frankly at 20 th level my personal opinion is you almost need things like this.
Votan said:I incline towards the spell being unbalanced but I think that this is too extreme of an example. First, it is based on a level 20 comparison. Surprisingly bad character builds and ideas can mature by level 20 to be very reasonable (Mystic Theruge).
Duskblades balance better across 20 levels than fighter/mages. They are stronger at low levels and way more effective at high.
I alos don't know about you, but my Fighter/mages seem to have a terrible time being able to set up full attacks at high levels because they suck at absorbing hits to position for a full attack. Reach helps enormously but, even so . . .
Last, there is a big deal made about Fighter/mages and power attack. I find defense is where my Fighter/Mages really need help and so I am much more likely to go with combat expertise than power attack. Wraithstrike would be a tool to be more defensive in most of my builds and make improved combat expertise a must have. It's true that at level 20 Power Attack was long the better choice but surviving to level 20 is tricky, in my experience, and these characters are really fragile from levels 2 to 6 or so.
Because thinking about it, unless I am suboptimal in my Fighter/Mage builds (seriously possible as I can put flavor over mechanics), you would have an "eggshells with hammers" situation. This is part of why Wraithstrike annoys me.
The other is the ability for it to bleed on other spell lists. Fighter Mages have to put a lot of work into making this combination effective (they need to be medium/high level, focus feats in way that pays off in the long run, go with a 2 handed weapon, etc . . .). It is unquestionably abusable by FMs after level 15 or so but other game balanbce problems are around at this point.
But any cleric who gets this feat will be devastating because they can afford the focus, have the BAB and are already great at defense (heck, Shield of Faith is one of the better counters to somebody who assumes that Wraithstrike is an automatic hit). It's unhelpful that there is already a mechanism to do this in the game . . .
If you look at the numbers you'll see that this is not so after about 9th level.satori01 said:Which is a Third level spell, and with an Eldritch Knight build at 6 level you have a Bab of what....3? Wraithstrike is a drop in the bucket compared to a raging half orc barbarian.
satori01 said:I'm not sure how it works in your game, but in my games, being an urban campaign it is not always productive to go around in Trog form for hours on end. Especially since a clever charm person on the fighter to attack the Trog that is impersonating your friend, is pretty reasonable.
two said:What Mistwell is saying, and this is obvious, is that in the games he is playing in, WS is not a big problem.
Obviously, he knows, and he is right.
What other people are saying, who think WS overpowered, is that it's overpowered for D&D in general. In a specific campaign (such as Mistwell's) it might not be; but in a general sense, for a standard campaign, it quickly will be.
Again, this reminds me of the cranky and repetitive "Haste 3.0" debates that raged where people insisted Haste 3.0 was not "broken" or "too good" because it worked fine "in their campaign." That's super, but not really the point. And, of course, 3.5 proved who was right once and for all.
Since the "WS is too powerful" contingent has been very kind as to make builds, suggest builds, create spreasheets, etc. perhaps it would not be asking to much for a sample build of the type I am hearing a lot about in this thread. The, for example, "Scorching Ray" specialist doing huge damage, etc. And, to make the comparison even vaguely fair, the "Scorching Ray" specialist should manage the build using 1 spell-specific feat (power attack is the corollary for the fighter/mage build). And the "Scorching Ray" specialist should have at least two good saves and good hit points and good AC (like a typical fighter/mage). That's not asking a lot, simply... parity.
I am waiting a build. Any reasonable build. Ok. I was too restrictive. The "scorching ray" build can use THREE feats dedicated just to "scorching ray" i.e. that have little outside utility. But don't forget to get those saves and hit points high, and don't be a one-trick wonder! A Fighter/Mage with WS can also be a utility mage, have plenty of ranged feats, etc. after all.
PS: if you allow Touch attacks to ignore DR as may be the case in the RAW (debate still raging), WS becomes... well.. a god-killer.
Mistwell said:Not going to go dig up the Scorching Ray build or the Ray of Enfeeblement build. They are not buried too deep, and I am sure you can find them if you look, if you are really interested.
My argument is that people should try the spell out in their game for themselves, in a fair way. That's it. Nothing you are saying disputes that. This continual back and forth whack-a-mole type debate doesn't seem productive to me. I could post an example, you would find ways to poke holes in it, you post a an example, and we poke holes it it, and it goes on forever. I say try the spell. You say don't try the spell. Why don't we leave it at that instead of trying to win a debate that isn't winnable?
wildstarsreach said:Okay Mistwell, would you like a game where spellcasting monsters could use this spell against your characters? Most characters have a touch AC of 12-20. Most AC's range from 15-30. That 10-18 point difference will generally mean the difference between life and death for a PC. Added to that if the creatures have power attack, then damage becomes exacerbated.
Infiniti2000 said:I agree. This is the heart of the debate IMO. This was also the heart of the debate in the monk's belt scenario, too. Some people have the opinion that brokenness can only be ascertained through actual play while others (like me) think that play is not necessary. I go one step further in that I would rather initially disallow something than to have to nerf it later or, worse, ban it later. IMO that approach is FAR more detrimental because trying to understand, in character, why you suddenly don't know wraithstrike or that it changed makes for a crappy game.
So, once someone can show that you can gain +29 to hit from this second level spell, to all attacks in one round, then it's broken and should be banned.