Chaltab
Legend
Well, high level D&D has always been wonky and unbalanced. From personal experience, either PCs mop the floor, or they get moped.

Well, high level D&D has always been wonky and unbalanced. From personal experience, either PCs mop the floor, or they get moped.
That bold bit is the problem, it's even less present in 2024 than 2014. In both it pretty much gets tossed out the window of plausibility quite a bit before "high level" & the only real difference is how far it gets tossed outside that window
That depends entirely on how you structure encounters. Combination of opponents and environment in which fight takes place also has huge impact. I don't run published adventures ( read trough lot of them and will use bits and pieces). But take OP-s party, which is magic and magic user heavy and give them encounter in anti magic zone with some heavy armor bruisers. It will hurt. Published adventures avoid using antimagic zones like plague.
Yup. But have one or two encounters like that in big campaign towards end of tier 4, it's ok. Adventures shy away from anything that shuts down PCs abilities. Or God forbid, destroys their magic items.Dead magics zones another option. You don't want to over do things though.
Do you have a reference for this? AFAIK in 2014, being invisible just lets you make a hide attempt in places you'd otherwise be in plain sight, it doesn't give advantage.You get advantage on that if you are invisible
That depends entirely on how you structure encounters. Combination of opponents and environment in which fight takes place also has huge impact. I don't run published adventures ( read trough lot of them and will use bits and pieces). But take OP-s party, which is magic and magic user heavy and give them encounter in anti magic zone with some heavy armor bruisers. It will hurt. Published adventures avoid using antimagic zones like plague.
Do you have a reference for this? AFAIK in 2014, being invisible just lets you make a hide attempt in places you'd otherwise be in plain sight, it doesn't give advantage.
In 2014 if you were hidden, enemies have to search for you to know your location. Or just make a guess. You roll with super disadvantage (this is: if you did not correct correctly, you never hit)The rules that I know of are Chapter 7 > Using Each Ability > Dexterity > Hiding
You can’t hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does have to stay quiet. [bold added]If you're invisible you can hide but I have no idea where the advantage to hide from someone comes from. You have disadvantage to hit someone you can't see but that's it. On a related note if you're a rogue it's a bonus action to hide not an action (even if you want to use your bonus action for something else, you don't have to).
It's up to the DM, but this is an old argument. Just because someone can know where an invisible creature based on noise, to me, does not mean that they automatically do it depends on the environment and other factors. In any case, you can always make a stealth check to hide while invisible which for a rogue can be a bonus action.In 2014 if you were hidden, enemies have to search for you to know your location. Or just make a guess. You roll with super disadvantage (this is: if you did not correct correctly, you never hit)
An only invisible creature makes noises and so you can always attack at disadvantage.
But take OP-s party, which is magic and magic user heavy and give them encounter in anti magic zone with some heavy armor bruisers. It will hurt. Published adventures avoid using antimagic zones like plague.