Wreck ashore (El Jefe judging) (Finished)

Zweihänder said:
ooc2: She actually IS used to this terrain, since she was raised a druid (the whole plant-growing thing didn't take, nor did the magic, though).

ooc: There was no modifier involved, so his point wanst really important. I understood you lived in a foerst, not in a marsh, hence the terrain thing.

[qute=Wilhem]Wilhelm calls out amicably to the two men. "Greetings, strangers! Might you have some time to grant this lost soul some aid?" [/quote]

Without a word, they aim at you with their crossbows and shoot. They are good shots, bot one bolt is deflected by your buckler, and the other fails to penetrate your scale mail, just one inch from hitting an unprotected area. They quickly load their crossbows again.

[ooc: It´s your turn now. I didn´t felt that a surprise round was appropiate, and even considering it already a combat, you would do nothing until your opponent acted. so I decided to simply give them the highest initiative, and they already acted. It´s therefore your turn now.]
 
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After being fired upon, the Cleric whispers a prayer of thanks to his Goddess then begins to close the gap between himself and his enemies. Wilhelm does not draw any weapon, concentrating instead on dodging the incoming projectiles and distracting them from Eroin.

"By the Fire Sister! You will regret that, you Brigands!"

OOG: Move forward 20 feet and Full Defense. AC should be 20
 
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Hulgyr flexes his muscles and shoots up. As he races towards the attackers he shouts a savage warcry.
He stops right in front of the one that looks the toughest (if there is that much of a difference) with his greatsword raised to land it in into the attackers. If possible he positions himself between the two men and Wilhelm.

ooc: run action to the two attackers. Stop in front of them, if possible between them and Wilhelm. Drop javelin where he was sitting the previous round and move greatsword in the other hand.
 
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nimisgod said:
OOG: Move forward 20 feet and Full Defense. AC should be 20

Full defense is a full round action; I suppose it´s more important to you to move, so I´ll make Wilhem move and 2attack defensively" to add 2 to your AC, unless you say otherwise.
 



OOG: Actually, not trying to be a rules lawyer or anything but Total Defense is a standard action.

SRD said:
Total Defense
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can’t make attacks of opportunity while using total defense.
 
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Round 1: The group closes on the pair, some cautiously, some desperatly trying to spill blood. They don´t lose their nerves, and instead of aiming for the more protected Wilhem, they loose the bolts in Hulgyr´s direction. And good shots they are, so the surprise on their faces when the orc continues standing is even greater.

They drop their crossbows, then one of them produces a very small bottle, and the other moves away, drawing his scimitar.

[That´s 5 hit points less for Hulgyr, and he was lucky.

Initiative really is almost irrelevant, so I didn´t bothered to roll them (all allies and enemies go together, so it´s only a matter of you go-they go.

Roddick could have attacked a crossbowmen with a ranged attack, but that was unlikely, so I decided to NPC him and make him move next to Wilhem.

Eroin couldn´t charge them, because of the difficult terrain (undergrowth). Wilhem can charge the one with the vial, and Eoin, Roddick and Hulgyr can charge any of them. I´ll make a map later, as soon I have some time.]
 
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Hlugyr growls as he takes the crossbow bolts.
He charges the one with the vial and puts all his efford in striking him down:

ooc: charge on the one with the vial with power attack 1.
attack roll: 1d20 +6 +2(charge) -1(power attack) = 14
damage: 2d6 + 7 +2 (power attack) = 16
If possible, he cleaves:
attack: 9
damage:16
 

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