... except for situational buffs, enemy debuffs, and positional modifiers (mostly flanking), and power attacking (my fighter pretty much always power attacks when he moves and so can't full attack, but never does when he can full attack, because the math says making his lowest-modifier attacks hit helps more than adding extra damage to his highest-modifier attacks). And generally when you've got a lot of attacks, you can't just pre-roll all of them because there's a very good chance of dropping the bad guy at some point.
First, (in case I need to say it) note I am not arguing, or trying prove anything.
Second, if all this is what comes with levels 13+, I'll concede that I don't have much experience up in those levels.
But in levels 1-12, I just don't see this as a big, time consuming problem.
I have a war-cleric who routinely fights with 1 spell buff up, sometimes 2 and 3 spell buffs (for the big fights), uses the Smite and Strength domains, and he charges when he can, flanks when he can, and occasionally has some penalty ("debuff") imposed. I tend to write down the spell buff mods right next to my standard attack bonus, so I don't have to remember them in my head. The situation mods aren't very often, and either last only one attack (charge) or are readily seen on the battlemat (flank), so I don't have to remember them in my head.
Another Player in our group has a druid with a wolf (with trip). His main gimmick is throwing out dire wolves (with trip). He routinely has 3-5 creatures on the board, plus a buff, plus some ongoing spell effect.
My cleric and his druid probably take the most amount of time among all of us (not counting the DM). The spring attacking fighter takes maybe 10 seconds per round.
Even with all this, it just doesn't take us all that long to resolve our actions. I'm not saying we're especially fast. We're not trying to be fast. None of us are rushed, by the DM or by other Players. I'm just saying I don't see why it would regularly take someone more than ~60 seconds to take their actions (assuming levels 1-12) in a round.
If your game has especially lots of extra Players or creatures or special abilities at higher levels, sure, I can see it taking longer. But why paint *all* D&D3 combat *in general* as taking that long? Why complain about all of D&D3 combat just because levels 19 and 20 are time consuming?
Bullgrit