Bullgrit
Adventurer
LOL! My fellow Players would laugh their heads off at the suggestion that we are like a SWAT team. Your guys maybe Police Academy characters, I think my guys are Keystone Kops.It sounds like you and your players are the S.W.A.T. team of D&D-playing, whereas the folks I usually game with are more along the lines of the Police Academy characters.
That's just it. This is what amazes me. We're not doing anything special to be "fast." I don't even think of us as moving fast through our combats. What I think is the case, actually, is that many of you who say it takes you 20 minutes a round, you're just going off feel-judgement. It "feels" like you're waiting 20 minutes for your turn to come around, but really it's just 5 minutes.
Or maybe there's a whole lot of non-game chatter and stuff going on -- because it's fun and you like it more than running the game -- that wastes a big chunk of time. I've played sessions where "planning" for a big encounter took 2 hours, and the actual battle took 35 minutes. We talked about computer games, TV shows, movies, women, etc., and that caused what could have been a 10 minute talk into an all night discussion. If you/we are having fun doing that, great. But don't then complain that the *game* takes too long.
Or maybe some folks really are just that crazy sloppy about their stuff. I used to play with a group who was unbelievably inefficient -- 7 people talking out the placement of a fireball for 15 minutes on the sorcerer's turn. But that's not the game's fault, that's the Players' choice.
Bullgrit