Wulf's Collected Story Hour -- FINAL UPDATE 12/25

Milo, I think you've got Peppermint Patty confused with Marcie. :)

So, now we've got Karak as Charlie Brown to Wulf's Lucy.

And Dorn as Marcie to Wulf's Peppermint Patty.

Wulf's diverse, ain't he?

I might point out that both Marcie and Peppermint Patty were in love with Charlie Brown. That would sure put a weird spin on the situation.

Yep, just might point that out. Maybe.
 

log in or register to remove this ad

Peanuts

Just thought if you guys are all picking peanuts characters for my Crew then Shorty gets to be Woodstock !!!!

Dinkledog is one of the Voiceless teachers "Wha,Wha, Wha...Wha...Wha Wha wha...."

Keldas... I still haven't figured him out yet.

Boy this is getting bad.

Halma
 



Canis said:
Milo, I think you've got Peppermint Patty confused with Marcie. :)
D'oh! You're right. Bad Milo, no cookie.

I may be disagreed on this point, but I'd have to put Keldas in Snoopy's shoes. As of late in the story hour he's been really quiet (almost mute, one would say) and he's always pulling out the imaginary roles (Joe Cool = Umber Hulk).

Okay, okay, I'm stretching it a bit. Any other ideas? Or maybe an update from Wulf?
 

Another Lucy

The first thing I thought of when I saw this (pea)nutty chunk of thread was:

"Wulf, yoof got some 'splaining to do"

"Bite me arse, ye mincing fop"

Not terribly funny, I know, but I got a chuckle out of it.
 
Last edited:

I would strongly recommend that Dorn took the time to Hallow their sleeping area, and attach Dimensional Anchor to it, to block anything of evil alignment (or non-good alignment if possible with this party).

You know it makes sense!
 

Plane Sailing said:
I would strongly recommend that Dorn took the time to Hallow their sleeping area, and attach Dimensional Anchor to it, to block anything of evil alignment (or non-good alignment if possible with this party).

You know it makes sense!

From a game mechanic point of view, it makes perfect sense.

However as a group we decided that for both good guys and bad guys, it doesn't make much roleplaying sense for all the clerics to make holy sites out of anywhere they happen to bed down.

"Is our room in the inn safe?"

"Yep, I hallowed it."

"Well, I'm just about to nip outside to the crapper..."

"No problem, I hallowed that, too."

"Holy crap."

"Indeed."


Wulf
 


Wulf Ratbane said:


From a game mechanic point of view, it makes perfect sense.

However as a group we decided that for both good guys and bad guys, it doesn't make much roleplaying sense for all the clerics to make holy sites out of anywhere they happen to bed down.

I take your point :) The spell probably ought to have an additional component which makes it appropriate for holiness or something.

What seems to me a startling ommission in the arcane spell list is any effective way for arcane casters to make a lasting protection on a place in a similar vein. Are there *any* arcane methods to give protection against scrying or teleporting into an area? "Guards and Wards" should probably have been an obvious candidate.

Defence against scry+teleport would seem an obvious defensive tactic to use for all high level PC's and NPC's in the same way that low level PC's cast alarm and set watches at night!

Cheers (& nice to meet you BTW!)
 

Remove ads

Top