Acid_crash said:This game sounds pretty cool and as a wrestling fan I have been waiting for a decent, and hopefully good, wrestling rpg for a long, long, long time.
Acid_crash said:Having the classes based on categories of wrestling types is pretty darn cool.
Acid_crash said:Is there a mechanic to do the Hulkamania thing where you can be beaten to a living pulp and yet come back strong at the end?
possum said:How easy will the game be to customize the game to different federations, and how will the "jobber squash" matches work when the "jobber" is obviously more talented than the actual wrestler he's fighting?
Because you know some people are going to create CM Punk and Christopher Daniels.
possum said:How easy will the game be to customize the game to different federations, and how will the "jobber squash" matches work when the "jobber" is obviously more talented than the actual wrestler he's fighting?
Because you know some people are going to create CM Punk and Christopher Daniels.
Greatwyrm said:Customizing for different federations wouldn't be tough. For example, if your homebrew company didn't like DQs or countouts, there are ways to make them less likely or you can ignore them all together. Honestly, just about any stipulation, rule, or whatever can be implemented farily easily.
As far as jobbers that are too talented, that "doesn't happen". The WWErpg approaches from the standpoint that it's all real -- no kayfabe. If a guy is getting squashed, then it's obviously because he's not as good (wink wink).