X4-5: across the mountains - IC

Father Fuller nearly bounds down the stairs, his exuberance and sense of joy are easily visible on his face. It's as if the person who was before you yesterday was washed away and the man now is an inspiring sight to behold.

"Thank you again I will be in your debt until the end of my days." Father Fuller says as the group gathers downstairs, "Amauntor has seen fit to grant me a vision, although I have yet to figure it out. It was a temple of some sort, over the mountains, and I know that I must find it. Where are your travels taking you?" the abbot continues.
 

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Bevin Rockhammer, Beguiler 9 :)

[sblock=kinem]If I forgot to say this already: THANK YOU THANK YOU THANK YOU!! I'll get Bev altered as soon as I can.[/sblock]

Bev says, "Aram, did we have any pressing business for the nonce, or were we already at loose ends? If we are able, perhaps we should accompany Father Fuller? If he will have us, that is...."
 

Aram looks much more the part of a dashing desert swordsman this morning, in his well-tailored, clean clothes. While these too are in the grays and blacks that Aram prefers for blending into shadows and such, they are a bit less ornate and decorated than he generally wears.

As the priest bounds down the stairs, the warrior smiles at Father Fuller. "Father, I must admit, you look like a new man this morning. A fitful rest has done you good." Turning to consider Bevin's words, the dervish can only shrug and continue to smile. "This Temple sounds like a grand adventure, and you well know that I am always up for a bit of excitement. But should we not finish our exploration of this place, and chase the evil from Father Fuller's abbey first? Indeed, might there not be other monks left alive here somewhere?"
 
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Bevin Rockhammer, Beguiler 9 :)

"It would be perfectly acceptable to find more MONKS. What I object to is the finding of more BHUTS!"

[sblock=Rhun]Never mind, you already fixed it![/sblock]
 

ooc: This seems like a good time to repost the map of the abbey complex.

[sblock=abbey map]
abbey.gif
[/sblock]

The group takes the opportunity to explore the grounds while the monks are presumably asleep.

ooc: Let me know what you want to explore and I will provide more details.

B: The guest house where the party is supposed to stay

C: The stables, where the party's mounts are supposed to be.

D: The granary Aram looked at

E: A wooden roof is built over this well; on the ground beside it is a bucket and a 70’ rope. The water is 60’ below the mouth of the well.

F: The (former) monks' house
This building is made of plastered and whitewashed stone. A band of red and green 3’ from the ground circles the entire building. In front of the doors is a 6’ circle of black earth. As in the guest house, the doors have eyes painted on them.

G: The blacksmith's shed where Rajah was digging

H: This was the bath house.
This is a plain building, plastered and whitewashed stone.

I: This plain building was the abbey kitchen.

J: This was the monks' instruction hall.
On the ground in front of the doors is a blue circle of clay. On the front doors are the eyes like those found on the other houses in the compound. Painted on the outer wall, 3’ from the ground, is a rainbow band of blue, green, orange, and red.

K: This compound was where the monastary's main temple was. Father Fuller would probably want to investigate it.

This area of the abbey is walled off from the rest of the buildings. The wall is 12’ high and made of plastered and white-washed stone, like the rest of the abbey. The only apparent opening in this wall is the gate.

N: This was Father Fuller's private house, but he has no idea what has happened to it, as he does not recognize the strange shimmering black 'wood' on the door and windows.

The outside is like that of most of the other buildings - plastered and whitewashed stone. It has no other decoration. The door and windows are a shimmering black wood that does not appear natural. (When Nargon checked, these were found to be magical.)

M: This open-fronted building contains an assortment of tools and junk that must have collected at the abbey for many years. In this shed may be found carpenter and stonemason tools, rope, wheelbarrows and handcarts, lamp oil, firewood, wooden buckets, and other common items. Most of the items are covered with dust and cobwebs. A few, like the lamp oil, appear to be used from time to time. There is nothing of great value in this shed.

L: This is the library, where the party did some research when the bhuts were still pretending to be friendly monks.

This low building is different from all the others in appearance. Instead of whitewashed, plastered stone, it is covered with dried, red clay. Pressed into the clay at many different points are mystical seals. (They are not magical.)
 

Bevin Rockhammer, Beguiler 9 (update won't happen tonight, sorry)

Bevin would also like to have a look at the temple. "Maybe we could find some clues in the temple to tell us what happened here?"
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14

Girgal looks at Father Fuller: "Fuller, or how should I call you, what is the meaning of all those painted eyes?"
He points at the guest house.

[sblock=ooc]

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

"Fuller is fine. Those eyes were placed there with a powerful enchantment on them, it should have allowed the protective spirits of this place to see evil before it entered. With the events that happened, I'm thinking they weren't as powerful as we were led to believe. Either that or a way around them was found." Father Fuller replies to the druid.
 

Bevin Rockhammer, Enchanter 8 cum Beguiler 9

"Alas that I am no Diviner or I might perhaps be able to detect some magical trace of how that breach occurred. But my powers are not really suited to magical operations conducted on inanimate objects."
 
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Aram scratches at the dark scruff growing on his face, and turns to face Fuller. "Father, should we not investigate your former residence? Perhaps we can find some of your clothing and gear, and get you outfitted more appropriately for travel and fighting."
 

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