X4-5: across the mountains - IC

Assuming that none of the assembled adventurer's have a problem with it, Father Fuller will don the chain shirt while they are deciding what to do.

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Good thing in 3.5e I can sleep with light armour on with no penalties
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Ye're gettin' a wee might grabby there, aren't you, Father? Planning to take the new suit of magical armor AND keep me ever-lovin' Nutcracker as well?"
 

"Just until I am able to recover my connection to my god, once that is complete, I will return your beloved Nutcracker and the armour, if you so choose." The abbot replies quietly.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin makes a great show of executing a horrendously overblown and eggagerated bow to Father Fuller, and while he is at the deepest portion of his bow, with his face practically smushed against the floor, he says, "By all means possible, Your Grace! I trust that you will simply let me kow if I can offer up any other tithe to Your Worship during your time of great need."

;):D
 
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"Why thank you oh kind stubbly dwarf." the Father replies, ignoring the shorter humanoid's exaggerations "Although, I believe that if it wasn't for me, that vampire might well be dining on you and your friends as we speak."
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin turns away from Father Fuller, muttering under his breath, "Ahhh, kiss it! Man of the cloth my backside!"
 

"You can take all the metal armor you want. What do we plan for the next day? Shall I pray for fome special magic?"

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active spells: Produce Flame, Blindsight

What time is it? I assume still before midnight.

Spot +15, Listen +17

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic
1 (4) – (jump), produce flame, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws – greater magic fang
4 (2) – (freedom of movement), blast of sand


Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
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Aram takes a few moments to consider Girgal's words before responding. "We have two options: One, finish our exploration of this place and remove the threat these creatures pose to future travelers. Two, leave this place and continue our mission." The dervish shrugs. "Either works for me."
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"I firmly believe that we must give first priority to our specified mission. After that is complete, we can, perhaps, stop back by here on our way hom in order to make this a safer stop for random travelers who happen by."
 

Aram nods. "You raise a good point, Bevin. But it is possible, this close to our foe, that these "monks" are in league with the enemy. There may be information about The Master to be gleaned here."
 

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