X4-5: across the mountains - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Well, if you want safe, we should find another venue. That door is beyond repair."
"It's not safe that mainly concerns me, that's what I have all you big bruisers for! What I want is QUIET! ....You know, for sleeping? And, Father Fuller, you're getting awfully attached to my nutcracker." ;)
 

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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"No need to wait, Father Fuller, I can do that right now," says Bevin as he begins to cast his unused Detect Magic from the previous (current?) day.

OOC: Walking Dad has just mentioned in another game that he will be gone until Monday, but, as that game is hesitating at the moment due to combat beginning, he may yet still be able to post here for a bit longer today?
 

As the dwarf casts his spell, Aram speaks to the companions. "We should go find someplace safer and quieter for the night. What about the blacksmith's shed? Was it defensible?"
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

After he completes his spell, Bevin says, "Didn't we spend the last night in the blacksmith's shed? No, wait, that was in the barn, maybe?"
 

Both the cloak and the chain shirt glow with faint abjuration power in Bevin's spell sight.

The still groggy dwarf remembers that the party slept last night in the guest house after defeating the lizard-monster and digging in the coal in its lair in the blacksmith's shed. The small shed stinks of coal dust and would certainly not be a comfortable place to sleep.

In terms of defensible structures, it is clear that if the door to the guest house was broken into, then no building in the complex can truly be considered safe. The door in question still closes but the locking mechanism is broken.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

completing his spell, Bevin studies intently both the cloak and the chain shirt and his brown Dwarvish eyes seem to sparkle with an otherworldly irridescence as he does so. "Ahh, yes, aren't spells wonderful things! Both the chain shirt and the cloak bear enchantments of a protective or warding nature. The dweomers are quite faint, I'm afraid. *sigh* I was so hoping for more!"

OOC: Bevin's spell should give him the intensity of the magic, hence the mutliple choice effect up there. :)
 
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